DIGITAL ISSUE 44 | 2026

welcome

to the World of SANESA!

YOUR COMPLETE GUIDE TO SCHOOL EQUESTRIAN SPORTS

Do you love horses? Do you dream of competing in equestrian sports? Do you wonder which riding discipline is right for you?

Then you’ve come to the right place!

This guide is your passport to discovering the amazing world of SANESA – South Africa’s premier school equestrian sports organisation. Whether you’re a complete beginner or an experienced rider looking to try something new, there’s a discipline here that’s perfect for YOU!

WHAT IS SANESA?
SANESA stands for the South African National Equestrian Schools Association. They’re all about making equestrian sports accessible, fun, and exciting for school-aged riders across South Africa!

Founded to bring horse riding into the school sports arena, SANESA allows you to:

  • Compete for your school in equestrian sports (just like rugby, hockey, or athletics!)
  • Try multiple different riding disciplines throughout the year
  • Earn points for yourself and your school
  • Represent your province at National Championships
  • Make friends with other riders who love horses as much as you do
  • Learn skills that will help you in all areas of riding
  • Ride any breed of horse or pony – everyone is welcome!

HOW DOES SANESA WORK?
SANESA is organised through schools, which means you need to:

  1. Be a registered learner at a participating school
  2. Register yourself as a SANESA rider
  3. Register your horse or pony with SANESA
  4. Compete at Qualifying Shows throughout the year
  5. Earn points for yourself and your school

The riders who earn the most points in their disciplines and levels get selected to represent their province at the SANESA National Championships – the biggest school equestrian event of the year!

NOTE: If your school does not offer SANESA can you can register with a participating school near you! SANESA want everyone who wants to join to be able to take part!

THIRTEEN AMAZING DICIPLINES TO TRY!
One of the most exciting things about SANESA is the incredible variety of disciplines you can compete in. This guide covers twelve different equestrian sports, each with its own unique skills, challenges, and thrills:

Dressage – The art of elegant, precise riding. Perfect if you love grace and harmony!
Dressage Freestyle – Dressage set to music! Create your own choreographed routine.
Endurance – Long-distance riding testing stamina and horsemanship. Ride 40km to 120km!
Equitation – Show off YOUR riding skills. Judges mark you, not your horse!
Eventing – The equestrian triathlon! Dressage, cross-country, and showjumping in one day.
Showjumping – Gallop around courses of colourful jumps. Speed and precision matter!
Mounted Archery – Shoot arrows from horseback like an ancient warrior. Thrilling!
Prix Caprilli – A dressage test with jumps! Best of both worlds.
Saddle Seat – Elegant, high-stepping gaits. Think Broadway show on horseback!
Showing – Present your horse at their absolute best in four different classes.
Vaulting – Gymnastics on a cantering horse! Amazing for balance and confidence.
Western Mounted Games – Fast-paced racing through barrel patterns and pole weaving. Exciting!
Working Equitation – Real ranch skills! Open gates, cross bridges, and navigate obstacles.

That’s THIRTEEN different ways to compete with your horse or pony! How cool is that?!

HOW TO USE THIS GUIDE
This guide is designed to help you discover which disciplines are perfect for you and your horse. Each discipline section includes:

  • What the discipline is and where it comes from
  • How competitions work
  • The different levels from beginner to advanced
  • What to wear and what equipment you need
  • Important rules you should know
  • Top tips for success
  • Why you should try this discipline

Read through all the disciplines (even ones you think might not be for you – you might be surprised!) and see which ones sound exciting. Then talk to your riding instructor, your parents, and your school about how to get started!

UNDERSTANDING SANESA LEVELS
SANESA uses a level system to make sure everyone competes fairly against riders of similar ability. The levels are:

Level 0 (Rising Stars Challenge): Perfect for beginners! Some disciplines offer Lead Rein classes where someone leads your horse.
Level 1: You’re riding independently and learning the basics.
Level 2-3: Building skills and confidence.
Level 4-5: Intermediate riders with good experience.
Level 6-7: Advanced riders competing at the highest levels!

IMPORTANT TO KNOW: Different disciplines use these levels in different ways. Some start at Level 0, others at Level 1 or even Level 2. Each discipline section explains which levels are available!

PRIMARY SCHOOL VS HIGH SCHOOL DIVISIONS
SANESA has separate divisions for Primary School riders (up to Grade 7) and High School riders (Grade 8 and up). Sometimes the levels work a bit differently between the two divisions, but don’t worry, each discipline section makes it clear!

ANY HORSE, ANY BREED, ANY STYLE!
Here’s one of the BEST things about SANESA: you don’t need an expensive, fancy horse to compete! SANESA welcomes:

  • Any breed of horse or pony
  • Riding school horses and ponies
  • Young horses still learning
  • Older horses with loads of experience
  • Big horses and tiny ponies (in most disciplines, they compete together!)
  • English riding style AND Western riding style (in many disciplines)

What matters most is the partnership between you and your horse, your willingness to learn, and your love of riding!

SAFETY FIRST – ALWAYS!
Throughout this guide, you’ll see that SAFETY is our number one priority.
All SANESA riders MUST:

  • Wear an approved riding helmet with a three-point harness at all times when mounted.
  • Wear appropriate footwear (boots or shoes with heels).
  • Follow all safety rules for their discipline.
  • Ensure their horse has proper vaccinations and health checks.
  • Ride at a level appropriate for their ability.

Some disciplines have additional safety requirements (like body protectors for cross-country), and these are clearly explained in each section.

READY TO EXPLORE?
Turn the page and start discovering the incredible world of SANESA disciplines! Maybe you’ll find one perfect discipline that becomes your passion. Maybe you’ll try five different ones throughout the year. Maybe you’ll discover talents you didn’t even know you had!

The most important thing? Have FUN, be kind to your horse, stay safe, and enjoy the amazing journey of learning and competing in equestrian sports.

WELCOME TO SANESA!
Your equestrian adventure starts now!

Lizzie and
the HQ Pony team xxx

Dr Lizzie Harrison | Editor
Designer | Mauray Wolff

Ever watched a horse move so beautifully that it looks like they’re dancing?
That’s dressage!

What IS Dressage?

The word ‘dressage’ comes from a French word that means ‘training,’ but it’s so much more than that! Imagine if you could teach your horse to move like a ballet dancer – graceful, powerful, and so in tune with you that you barely need to give any signals at all. That’s what dressage is all about.

In dressage, you and your horse or pony perform a test (think of it like a dance routine) in a special arena marked with letters around the edge. A judge watches every movement and gives you marks out of 10, just like in ice skating or gymnastics. The goal? To make your horse or pony look happy, relaxed, and beautiful as they perform different movements like circles, changes of pace, and fancy footwork!

Why is dressage special?

Dressage is often called ‘the art of horse riding’ because it teaches you and your horse to work together as one team. Every other riding discipline – from jumping to showing – starts with dressage training. It’s the foundation of everything!

The best part? Your horse should look like they’re enjoying themselves. An ancient Greek rider named Xenophon said it perfectly over 2000 years ago: when you train your horse properly, they should look “joyous and magnificent, proud and remarkable.” That’s still what we aim for today!

How Does SANESA Dressage Work?

SANESA offers dressage for both Primary School riders (up to Grade 7) and High School riders (Grade 8 and up). The brilliant thing about dressage is that it doesn’t matter how tall you are or how big your pony is – you can ride any size horse or pony in any level!

THE LEVELS EXPLAINED:
For Primary School Riders:
Level 0 (Lead Rein & Off Lead): Perfect for beginners! You’ll do a simple test called Proficiency Riding in a smaller arena (40m x 20m – about the size of two tennis courts). If you’re on lead rein, an adult walks beside you to help. This is called the Rising Stars Challenge!
Level 1: You’re riding on your own now, doing Introductory Level tests with walk and trot.
Level 2: Training Level – you’re getting better at your trot work and learning more movements.
Level 3: First Level – now you’re in the bigger arena (60m x 20m) and starting canter work.
Level 5: Second Level – you’re really mastering your skills!
Level 7: Third Level – this is for the really experienced riders, with fancy movements and lots of collection.

For High School Riders:
Level 0: Rising Stars Challenge! Starting with Introductory Level tests
Level 1: Training Level tests
Level 2: First Level tests
Level 3: Second Level tests
Level 5: Third Level tests
Level 7: Advanced and Prix St Georges – this is seriously impressive stuff!

The levels are designed so everyone can compete at the right stage for them and their horse or pony. You move up when you are both ready!

What does a dressage test look like?

Picture this: You’re sitting on your beautifully plaited horse or pony at the entrance to a rectangular arena. Whiteboards or tubes about knee-height form the sides, and letters (like A, K, E, H, C, M, B, F) are placed around the outside. These letters guide where you do each movement.

The judge sits at C (one end of the arena) with a clipboard and a copy of your test. When the bell rings, you ride into the arena and begin your test. You might:

  • Trot a circle at E
  • Walk across the diagonal from K to M
  • Canter a 20-metre circle
  • Halt (stand still) at X in the middle

Each movement gets scored, and at the end, all your marks are added up and turned into a percentage. The higher your percentage, the better you’ve done!

What do you wear?

Dressage has a smart dress code that makes everyone look professional:

  • Safety first: An approved riding helmet with a three-point harness (always!).
  • On top: A dark jacket (black or navy), or your school blazer or tracksuit top – SANESA is flexible here!
  • Jodhpurs: White or cream coloured.
  • Boots: Black riding boots or jodhpur boots with gaiters (those things that look like half-boots).
  • Gloves: White or cream are traditional, but for Levels 0-3, you won’t lose marks if you don’t wear them.
  • Whip: You can carry a dressage whip (max 110cm long, or 100cm for pony riders).

For Level 0, you’re not allowed to wear spurs – those come later when you’re more experienced.

What about your horse?

Your horse needs to look their best, too! Here’s what you need to know:

  • Plaiting: Your horse’s mane should be neatly plaited (braided).
  • Clean and shiny: Give them a good groom so their coat shines.
  • Tack: You’ll need a dressage saddle (or a general-purpose saddle for lower levels) and a simple bridle. The rules about which bits you can use depend on your level.
  • No boots in the arena: Your horse can wear protective boots while warming up, but they must be removed before you enter the arena for your test.

How many classes can you do

Here’s an important rule: your horse can only do a maximum of two dressage classes per day (unless you’re doing Level 0 Lead Rein only, where ponies can do up to six classes a day). This is to keep horses fresh and happy – their welfare always comes first!

The SANESA journey

When you compete in SANESA dressage, you start at Qualifying Shows, where you earn points for yourself and your school. The more shows you do well in, the more points you collect.

If you’re really good, you might get selected for your Provincial Team. These teams compete at the SANESA National Championships – the biggest school equestrian event of the year!

Can you cross-enter?

In dressage, you generally can’t do two different levels at the same show – if you enter Level 2, you stay in Level 2 for that competition. The exception is Freestyle classes (where you ride to music!), which you can cross-enter.

Top tips for SANESA dressage:

  • Learn your test: Practice at home until you know it by heart! It’s your job to know which test to ride.
  • Think about rhythm: Your horse should move with a steady, even beat in each pace.
  • Sit up tall: Good posture makes a huge difference to how you and your horse look.
  • Look where you’re going: Always look ahead to your next movement.
  • Breathe and smile: If you’re relaxed, your horse will be too!
  • Practice your circles: Round circles are surprisingly hard – use cones at home to help.
  • Transitions matter: The moments when you change pace (walk to trot, trot to canter) get marks too.

Why try dressage?

Dressage is perfect for riders who:

  • Love the idea of really training their horse.
  • Enjoy precision and getting things just right.
  • Want to improve their riding position and aids.
  • Like competing as an individual or for their school.
  • Don’t have access to jumps but still want to compete.
  • Want to help their horse become more balanced and athletic.

The amazing thing? Every great rider, in every discipline, needs dressage skills. Whether you dream of jumping at the Olympics, becoming a showing champion, or going cross-country, dressage training is where it all begins.

REMEMBER
Horse welfare comes first, always. If your horse seems tired or sore, take a break. Happy horses make the best dressage partners!

Ready to get started?

If you’re new to dressage, start with Level 0 or Level 1. You don’t need a fancy horse – any willing pony or horse can learn dressage. Many riders compete on riding school ponies and do brilliantly!

Check with your riding instructor about joining SANESA through your school. You’ll need:

  • Your horse registered with SANESA.
  • An official South African horse passport for your horse.
  • To be a registered learner at your school.
  • A parent or guardian with you at shows.

Remember: dressage isn’t about being perfect. It’s about the journey of training your horse, improving together, and celebrating every small victory. Those moments when you nail a transition or ride the best circle ever? That’s what dressage is all about!

So, are you ready to start dancing with your horse? Your dressage adventure awaits!

Imagine choreographing your own dance routine to your favourite music, but you’re dancing with your horse! That’s Dressage Freestyle!

What IS Dressage Freestyle?

Dressage Freestyle (also called ‘Musical Kur’ from the German word kür meaning ‘freestyle’) takes everything you love about regular dressage and adds music! Instead of riding a set test that everyone does the same way, YOU get to create your own routine, choose your own music, and show off what makes your horse special.
Think of it as the difference between doing compulsory school figures in ice skating versus performing your own choreographed routine to music. It’s creative, it’s fun, and it’s a chance to really showcase your partnership with your horse!

How is it different from regular dressage?

In regular dressage, everyone at your level rides the exact same test in the same order. In Freestyle:

  • YOU choose your music – anything from classical to pop to movie soundtracks!
  • YOU design the choreography – deciding where to do each movement and in what order.
  • YOU match your routine to your horse – highlighting what they do best.
  • You still need to include all the required movements for your level, but you get to be creative about how and when you do them!

How does scoring work?

FREESTYLE SCORING IS SPLIT INTO TWO MAIN SECTIONS:

1. Technical execution (50% of your score)
This is about how well you and your horse perform the movements. Just like in regular dressage, judges look at how correctly you execute each required movement – your circles, transitions, lateral work, etc. You must include all the compulsory movements for your level, and they need to be done properly!

2. Artistic presentation (50% of your score)
This is where the magic happens! Judges score five things:

  • Rhythm, energy and elasticity: Does your horse move with a steady, bouncy rhythm? Do they look energetic and elastic in their movement?
  • Harmony between horse and rider: Do you and your horse look like one team? Is your horse relaxed and listening to you? Is your position correct?
  • Choreography: How creative and interesting is your routine? Does it flow well? Is it surprising and fun to watch without being chaotic?
  • Degree of difficulty: Are you showing off more advanced movements? (But remember – it should still look easy!)
  • Choice and interpretation of music: Does the music suit your horse? Do the movements match the music? Are you changing gaits with the music changes?

Creating your routine

CHOOSING YOUR MUSIC
Your music is super important! Here’s what to think about:

  • Match your horse’s personality: Got a sparkly, fancy pony? Maybe choose something upbeat and fun! Riding a calm, elegant horse? Classical music might be perfect.
  • Match the tempo: The music’s beat should match your horse’s natural rhythm. Count your horse’s stride and find music that matches!
  • Keep it consistent: Try to use the same genre throughout – mixing classical with heavy rock might be too jarring!
  • Popular choices include: Classical music, movie soundtracks (Disney is popular!), orchestral versions of pop songs, show tunes, and instrumental contemporary music

PLANNING YOUR CHOREOGRAPHY
This is where you get to be really creative! Here are some tips:

  • Start with the requirements: Make a list of all the movements you MUST include for your level.
  • Plan your route: Sketch out where you’ll ride in the arena – try to use the whole space!
  • Match movements to music: When the music changes, that’s a good time to change gaits or do something different.
  • Think about flow: Your routine should feel smooth, not choppy. Try to balance movements on both sides of the arena.
  • Add some surprise: Judges like to see creative movements they don’t see in regular tests at that level, but don’t make it too complicated!
  • Finish strong: Your final halt should happen right as the music ends – that timing is impressive!

SANESA Freestyle levels

Good news! In SANESA, you can compete in Freestyle at a different level from your regular dressage. So if you’re riding Level 2 Dressage but feel ready for Level 3 Freestyle, you can do that!

Note: Freestyle isn’t offered at Level 0 or Level 1 Primary School; it starts at Level 2 Primary and Level 1 High School.

Primary School:
Level 2: Training Level Freestyle (40m x 20m arena)
Level 3: First Level Freestyle (60m x 20m arena)
Level 5: Second Level Freestyle (60m x 20m arena)
Level 7: Third Level Freestyle (60m x 20m arena)

High School:
Level 1: Training Level Freestyle (60m x 20m arena)
Level 2: First Level Freestyle (60m x 20m arena)
Level 3: Second Level Freestyle (60m x 20m arena)
Level 5: Third Level Freestyle (60m x 20m arena)
Level 7: Advanced & Prix St Georges Freestyle (60m x 20m arena)

What do you wear and need?

Great news – the dress code and tack requirements are exactly the same as regular dressage! So everything from the main dressage article applies here too:

  • Same smart dress code (dark jacket or school blazer, white jodhpurs, black boots).
  • Same tack rules (dressage saddle, proper bit for your level).
  • Your horse should be beautifully plaited and clean.
  • Maximum of two classes per day for your horse.

Top tips for Freestyle success

  • Practice with your music: Ride your routine to your music over and over until it feels natural.
  • Time it right: Your routine should be the right length for your level – not too short, not too long.
  • Test your music: Make sure it plays properly at the show – bring it on a CD or USB as required.
  • Get help: Your instructor can help you plan a routine that shows off your horse’s strengths.
  • Know your requirements: Make absolutely sure you include all the compulsory movements for your level!
  • Watch others: Watching freestyle competitions (even online) can give you great ideas.
  • Keep it achievable: It’s better to ride a simpler routine really well than a super hard one with mistakes.
  • Have fun with it: Freestyle is about creativity and joy – let your personality shine through!

Why try Freestyle?

Freestyle is amazing if you:

  • Love music and want to combine it with riding.
  • Enjoy being creative and planning routines.
  • Want to showcase what makes YOUR horse special.
  • Like the idea of being a bit different from everyone else.
  • Want to add some extra excitement to your dressage training.
  • Love performing and entertaining an audience.

The best part? Freestyle is FUN to watch! Your friends and family will love seeing you perform, and there’s something magical about riding in harmony with music. It takes all the skill of regular dressage and adds artistry, creativity, and your own personal flair.

Ready to dance?

If you’re already riding dressage at Level 2 or above (Primary) or Level 1 or above (High School), why not give Freestyle a try? Start by choosing a piece of music you love, check your horse’s rhythm, and see if they match. Then grab a piece of paper and start sketching out ideas for your routine!

Talk to your instructor about it; they might even help you put together your first freestyle routine. Who knows? You might discover that you and your horse are natural performers!

REMEMBER
The best freestyles are the ones where you can see how much fun the rider and horse are having. So choose music you love, create movements that make you smile, and enjoy every moment of your performance!

Imagine riding your horse for 40, 60, or even 120 kilometres through the countryside – that’s Endurance riding!

What IS Endurance?

Endurance is a competition against the clock where the speed and endurance of a horse is put to the test. Riders are challenged to use effective pacing and show thorough knowledge of their horses and their ability to perform cross-country. But here’s the important part: although riders are timed, the emphasis is on finishing in good condition rather than coming first!

Endurance is a genuine test of horsemanship that began as a necessity rather than a sport. For centuries, horseback riding was the main form of transportation, and reliable horses that could travel long distances while remaining healthy and fit were highly valued. When necessity was replaced by other means of transportation, endurance riding thrived as a sport!

Think of it like a marathon for horses – except you need to know when to speed up, when to slow down, how your horse is feeling, and make sure they stay healthy throughout the whole journey. It’s part race, part strategy game, and part horse care challenge all rolled into one!

How does Endurance work?

Before the ride even starts, your horse is inspected by a vet to make sure they’re fit and healthy. You might be given a map or GPS waypoints showing the route, where the compulsory stops are (called ‘holds’), and any obstacles like steep hills, water crossings, or ditches you’ll encounter. The trails are usually marked with coloured ribbons so you know where to go.

The ride is divided into sections (called ‘loops’). After each section, you stop for vet check. This is super important! The vet checks:

  • Is your horse sound (not lame)?
  • Are they dehydrated?
  • What’s their heart rate and breathing rate?
  • Are they fit to continue?

Here’s the tricky part: your time keeps running until your horse’s heart rate drops below the required level! So it’s really important that your horse recovers quickly. If a horse is deemed unfit to continue (because they’re lame or too tired), they’re eliminated from the competition. This protects horses from being pushed too hard.

After passing the vet check, there’s a compulsory hold time (usually 40-60 minutes) where you feed and water your horse, let them rest, and get ready for the next section.

The terrain varies hugely from ride to ride – you might cross rivers, climb hills, ride through forests, or canter across open fields. Natural obstacles (called ‘hazards’) are marked on the trail. You’re free to choose your pace, which means you need to be smart about when to go fast and when to slow down!

Why are Arabian horses popular in Endurance?

Any breed can compete in Endurance, but Arabian horses generally dominate the top levels. Why? They were bred in the Arabian desert to travel long distances with limited water, which gave them natural stamina and endurance abilities. But don’t worry – you don’t need an Arabian! Many other breeds do brilliantly in Endurance, especially at the lower levels.

How does SANESA Endurance work?

SANESA Endurance is a bit different from other SANESA disciplines. Instead of special SANESA-only shows, you ride in regular ERASA (Endurance Ride Association of South Africa) competitions throughout the year. Here’s how it works:

  • The season: Runs from after one Fauresmith ride until the next Fauresmith (roughly August to August).
  • No special qualifiers: You just ride normal ERASA competitions and then submit those rides to SANESA.
  • How to enter: SANESA opens for Endurance registrations in the 2nd week of January each year. Early registrations close on the last day of February each year and late registrations close on the 31st of May of each year. Each horse and rider combination must be registered separately. Early registrations mean that all rides for the endurance season count towards your SANESA scores. Late registration means that only the scores from the date of registration onwards will count towards your final SANESA score.
  • Points and teams: SANESA gets your ride information from ERASA and uses a computer programme to award points and determine provincial teams.

Important: Both you AND your horse must be registered members of ERASA to compete. You’ll need to familiarise yourself with ERASA rules and regulations too!

SANESA Endurance levels

SANESA offers four levels of endurance riding, each with different distance requirements. Both Primary School and High School riders compete in the same levels:

Level 0 – Newcomers’ Challenge

  • Distance: TWO rides of 40km each
  • Speed limit: 16km/h maximum per loop
  • Perfect for: Beginners! If you and your horse are new to Endurance, this is where you start.

Level 1 – 60km/80km Stepladder Ride

  • Distance: THREE rides of at least 60km each (80km rides also count)
  • Speed limit: 16km/h average speed as per ERASA rules
  • Special rule: Time stops at the vet check at the end of the second loop, NOT when you cross the finish line.
  • Perfect for: Riders who’ve done Level 0 and are ready for longer distances.

Level 4 – 80km Competitive Ride

  • Distance: THREE rides of 80km each (100km rides also count)
  • No speed limit: You’re racing against the clock now!
  • Note: ERASA Stepladder rides don’t count for Level 4. The famous Fauresmith ride counts as a qualifier, but the speed won’t be adjusted.
  • Perfect for: Experienced riders with fit horses ready for serious competition.

Level 7 – 120km Competitive Ride

  • Distance: TWO rides of 120km each (160km rides also count!).
  • This is serious: 120km is an incredibly long ride!
  • Note: If you want to compete in BOTH Level 4 and Level 7, the Fauresmith ride will only count toward Level 7.
  • Perfect for: Top-level riders with super-fit horses, ready for the ultimate challenge.

Important safety rules

SANESA takes safety very seriously:

  • ALL child riders MUST ride with an experienced senior (someone who has completed more than 240km of competition). This is not optional!
  • It’s recommended that all novice junior riders ride with an experienced senior, even if you’re older.
  • Your horse needs a recognised passport with updated vaccinations done by a vet.
  • At Nationals, only you can warm up your horse (starting from 6pm the night before until the end of the ride).

What do you wear and use?

Great news! Endurance has a much more relaxed dress code than dressage or showing! Comfort and practicality are key for such long rides:

Clothing:

  • Jodhpurs: ANY colour is allowed! Wear what’s comfortable.
  • Footwear: You can wear running shoes (‘tekkies’) with chaps if you use safety stirrups! Or wear proper riding boots.
  • Helmet: Still mandatory! Always wear your approved helmet with a three-point harness.
  • Numbers: You must wear your identification number, and your horse must be numbered as per ERASA rules

Tack:

  • Colourful tack is allowed! Endurance riders often use bright, fun colours.
  • PVC endurance bridles are permitted – these are lightweight and practical for long rides.
  • Otherwise, tack must comply with ERASA rules.
  • Your horse should be clean and neatly turned out.

How are you scored?

Endurance scoring is based on your speed, but it’s calculated differently for each level:

Level 0 & Level 1:

  • Riders are placed according to their actual speed.
  • Remember the 16km/h speed limit!
  • You still earn points even if you’re not first.

Level 4 & Level 7:

  • Riders are placed according to ‘corrected speed’ (which includes a handicap as per ERASA rules).
  • The rider with the best corrected speed gets 300 points, second place gets 297 points, etc.

Important: You earn both individual points (for yourself) and school points (for your school team). Even if you don’t finish, you can still earn participation points!

What makes a good Endurance rider?

  • Horse knowledge: You need to know your horse inside and out – their breathing, heart rate, normal behaviour, and signs of tiredness.
  • Pace judgment: Knowing when to speed up and when to slow down is crucial.
  • Fitness: Both you AND your horse need to be fit! Start training gradually.
  • Navigation skills: You need to be able to follow a map or GPS and spot trail markers.
  • Horse care: Knowing how to help your horse recover quickly at vet checks.
  • Strategy: Understanding the terrain and planning your ride accordingly.
  • Patience: It’s better to slow down and finish healthy than to race and get eliminated.

Top tips for SANESA Endurance

  • Start small: Begin at Level 0 even if you think you could do more. It’s important to learn the ropes safely.
  • Build fitness gradually: Don’t try to go from 0 to 80km overnight! Both you and your horse need time to build up stamina.
  • Practice at home: Do long training rides to build fitness and learn your horse’s rhythms.
  • Learn recovery techniques: Ask experienced riders how to help your horse’s heart rate come down quickly.
  • Hydration is key: Make sure both you and your horse drink plenty of water.
  • Study the route: Look at the map before the ride and plan where you might speed up or slow down.
  • Listen to your horse: If they’re telling you they’re tired, slow down! It’s better to finish slowly than not finish at all.
  • Ride with experienced people: Learn from riders who’ve done endurance for years.
  • Join ERASA: Make sure both you and your horse are registered members and read their rules.

Why try Endurance?

Endurance is perfect for riders who:

  • Love long rides and exploring the countryside.
  • Want a real challenge that tests both riding and horsemanship skills.
  • Enjoy strategy and making tactical decisions.
  • Like the idea of competing against the clock.
  • Have a horse or pony with natural stamina.
  • Want to develop an incredibly close partnership with their horse.
  • Are interested in fitness, both their own and their horse’s.
  • Like the more relaxed dress code compared to other disciplines!

Endurance teaches you more about horses than almost any other discipline. You learn to read your horse, understand their fitness, recognise when they’re tired, and know how to help them recover. The bond you develop with an endurance horse is incredibly special; you’re a team working together over long distances and challenging terrain.

Ready to start your Endurance adventure?

If endurance sounds exciting, start by:

  1. Build fitness: Start doing longer rides at home with your horse.
  2. Register with ERASA: Visit www.erasa.co.za to register both yourself and your horse.
  3. Find an experienced rider: Remember, children MUST ride with an experienced senior (someone with more than 240km of competition).
  4. Enter your first Level 0 ride: Look for a 40km ride on the ERASA calendar.
  5. SANESA will then get the results of your rides direct from ERASA.

REMEMBER
In Endurance, to finish is to win. The goal isn’t just to be fastest; it’s to complete the ride with your horse healthy, happy, and sound. That’s the true mark of a successful endurance partnership!

So, are you ready to hit the trails and discover just how far you and your horse can go together? Your endurance journey awaits!

Imagine doing cartwheels, handstands, and flips, but instead of on a gym mat, you’re performing on the back of a cantering horse! That’s Vaulting, and it’s one of the most exciting and accessible equestrian sports you can try.

What is Vaulting?

Vaulting combines gymnastics, dance, and horse riding into one amazing sport. While a specially trained horse canters in a circle (controlled by a person called a ‘lunger’), vaulters perform choreographed moves to music on the horse’s back. You might do shoulder stands, kneeling positions, or even partner moves if you’re competing in pairs!
The best part? Vaulting is the most affordable equestrian discipline because many vaulters can share the same horse during training and competitions. This makes it perfect for schools and riding clubs!

Why try Vaulting?

Vaulting is brilliant for developing skills you’ll use in all riding disciplines:

  • Balance: You’ll become super steady in the saddle!
  • Confidence: If you can stand on a cantering horse, you can do anything!
  • Core strength: Your muscles will get incredibly strong.
  • Rhythm and timing: You’ll learn to move in harmony with the horse.
  • Teamwork: You’ll work closely with your horse, lunger, and other vaulters.
  • Fitness: It’s an amazing full-body workout!

Starting with barrels

Don’t worry if the idea of vaulting on a moving horse sounds scary! SANESA offers full barrel vaulting competitions where you perform all your moves on a stationary barrel (it looks like a big padded barrel on legs). This is the perfect way to learn all the positions and build your strength and confidence before progressing to a real horse.

Level 0 (E Grade): This level is ONLY for barrel work and is perfect for absolute beginners. It’s your Rising Stars Challenge class!

Types of Vaulting competition

At SANESA, you can compete in different types of vaulting classes:

INDIVIDUAL VAULTING
In Individual Vaulting, you perform on your own. There are two parts:
1. Compulsories: These are set moves that everyone at your level must perform. The judge is looking at how correctly and smoothly you execute each required position.
2. Freestyle: This is where you get to be creative! You design your own routine to music, choosing moves that show off your strengths. You only have one minute, so you have to make it count!

Fun fact: If multiple vaulters are using the same horse, you all perform one after another without stopping. When it’s your turn, you stand behind the lunger waiting for your moment to vault on!

PAIRS (PAS-DE-DEUX)
In Pairs Vaulting, two vaulters perform together on the same horse. You can pair up with anyone (any gender combination), and you’ll perform freestyle routines only – no compulsories! This is where you might lift your partner, create mirrored moves, or perform amazing synchronised gymnastics.

Time limits for pairs:
Under 15 years: 1½ minutes
16 years and older: 2 minutes

Understanding the levels

SANESA Vaulting has different levels based on the VASA (Vaulting South Africa) grading system:

Level 0 – E Grade (Barrel only): Perfect for beginners! Compulsories and freestyle on the barrel. At this level, you don’t get scored for mounting on.
Level 1 – E Grade (Horse): Your first time on a real horse! You’ll perform compulsories and freestyle at the walk (not canter yet). Again, no score for mounting on.
Level 2 – D Grade (Barrel): Getting more advanced on the barrel with harder moves.
Level 3 – D Grade (Horse): Now you’re cantering! Compulsories at canter, freestyle at walk. This is where Vaulting gets really exciting!
Level 4 – C Grade (Barrel): Advanced barrel work, preparing you for C Grade on the horse.
Level 5 – C Grade (Horse): Both compulsories and freestyle at canter! You’re performing like a proper vaulter now.
Level 6 – 1* Grade: Expert level with complex moves and high difficulty.
Level 7 – 2* Grade: The highest level! Only available for High School. This is championship-level Vaulting.

What you'll wear

Vaulting has specific dress requirements to keep you safe and help judges see your movements clearly:

For Compulsories:

  • Fitted sports clothing (school PE kit is perfect!)
  • Your outfit must not hide your body’s form – judges need to see if you’re in the correct position.
  • Neat, controlled hair (no loose hair flying about).
  • NO sharp or hard hair accessories (safety first!)
  • Number on your right leg, right arm, or back (10-12cm height, black and white or matching your outfit)

For Freestyle:

  • You can be more creative and wear themed costumes!
  • Still must be form-fitting.
  • All clothing must stay attached to your body.
  • Decorative accessories must be soft and flexible (no hard materials).
  • Your face must be visible (no masks, and only ¼ of your face may be painted).
  • Your outfit should NOT look like you’re nude!

Types of Vaulting exercises

Vaulting exercises fall into two main categories:

STATIC EXERCISES
These are positions you hold still on the horse, and maintain balance while the horse canters beneath you. Examples include:

  • Sitting positions (like the basic seat)
  • Kneeling positions
  • The flag (one leg out behind you)
  • Shoulder stands
  • Handstands

To count as a static exercise, you must hold the position for at least three canter strides or four walk strides – and maintain harmony with the horse’s movement!

DYNAMIC EXERCISES
These are movements where your body is moving and changing position. Examples include:

  • Mounting on and dismounting
  • Cartwheels and flips
    Moving from one position to another (transitions)
  • Mill (swinging your legs around in a circle)
  • Scissors (swapping your legs’ positions)

How Vaulting is judged

Judges look at several aspects of your performance:

PERFORMANCE/TECHNIQUE SCORE
How well did you execute each move? Were your positions correct? Did you hold them long enough? Were your landings smooth?

ARTISTIC SCORE
How creative was your freestyle? Did your moves flow together? Did you use music well? Did you move around the horse in different positions?

DEGREE OF DIFFICULTY
At certain levels (D Grade and 2* Grade), judges score the difficulty of your moves. The 10 most difficult moves you perform are counted toward this score.

HORSE SCORE
The horse’s performance matters too! Judges assess whether the horse maintained a steady rhythm, whether he was calm with the lunger, and the overall quality of his movement.

Scoring uses marks out of 10: 10 = excellent, 9 = very good, 8 = good, 7 = fairly good, 6 = satisfactory, 5 = sufficient, and anything below 5 means the exercise needs improvement!

Falls and deductions

A fall is when you lose control of a movement. Falls are marked with an ‘F’ on your scoresheet and points are deducted from your performance score. The amount of deduction depends on the type of fall:

  • Small loss of balance (but you recover quickly)
  • Touching the horse’s neck or body to regain balance
  • Completely losing contact with the horse
  • Falling to the ground

Don’t worry! If you fall, you have 30 seconds to get back on and continue. The judge will ring a bell, and the music and timing will stop until you’re ready to continue.

Music and timing

All Vaulting is performed to music (songs with words are allowed!). When it’s your turn for freestyle, you signal to the judge that you’re ready for your music to start. Your time begins the moment you touch the horse, handles, or pad – even if your music hasn’t started yet.

Choose music that:

  • Matches your routine’s mood and style
  • Has a clear rhythm you can move to
  • Fits within your time limit (one minute for individuals!)
  • Shows off your personality

Understanding the bell

Judges use a bell to communicate with you during your round. Here’s what it means:

  • One bell: Enter the arena, or start your test, or time is up!
  • Bell after a fall: Music and timing stopped – you have 30 seconds to continue
  • Bell during your routine: Something needs attention (equipment issue, music problem, or the horse needs checking)

Important rules to remember

  • All Vaulting is performed on the left rein (horse circles to the left) unless told otherwise.
  • Always salute the judge when entering AND exiting the arena.
  • Only three people are allowed in the Vaulting circle at once: the lunger, the competing vaulter, and an assistant (only for walk rounds and barrel classes).
  • You can compete in one horse class at your current level AND one barrel class at your level or one level higher at any show.
  • Compulsory moves cannot be repeated in freestyle during the same grade unless performed in a different direction or position.
  • If an exercise isn’t held long enough, it won’t count toward your difficulty score (but you won’t automatically lose points).

Top tips for Vaulting success

  • Build your strength: Core strength is EVERYTHING in Vaulting. Practice planks, sit-ups, and handstands at home.
  • Work on flexibility: The more flexible you are, the easier the positions will be. Stretch regularly!
  • Feel the rhythm: Learn to count the horse’s canter strides. 1-2-3, 1-2-3… Move with the horse, not against it.
  • Practice on the barrel first: Master each position on the barrel before trying it on the horse. It’s much less scary!
  • Plan your freestyle carefully: One minute goes FAST! Make sure every move counts and flows smoothly into the next.
  • Keep moving around the horse: Judges want to see you use different positions – facing forward, backward, sideways, upside down!
  • Smile and perform: Artistic impression matters! Show confidence and enjoy your routine.
  • Trust your horse: Vaulting horses are specially trained and incredibly steady. Relax and let them do their job!

Why Vaulting is extra special

Vaulting is unique because it’s inclusive and accessible to everyone. The sport helps build physical strength, mental confidence, and emotional well-being – all while having amazing fun with horses!

Plus, because you don’t need your own horse, vaulting is the perfect way to get involved in the equestrian world without the expense of horse ownership. Your club provides the horse, and you provide the effort and enthusiasm!

Whether you vault on a barrel or on a cantering horse, whether you compete alone or with a partner, Vaulting will make you stronger, more confident, and give you a special connection with these incredible animals.

Ready to give it a go?

If you love gymnastics, if you love horses, or if you just want to try something completely different and exciting, Vaulting is for you! Start on the barrel, build your confidence and skills, and before you know it, you’ll be performing cartwheels on a cantering horse!

REMEMBER
Every amazing vaulter started exactly where you are now – on the ground, looking up at the horse and thinking “I’m going to stand on THAT?!” With practice, patience, and perseverance, you absolutely can. Happy vaulting!

Imagine racing against the clock, weaving through poles at top speed, snatching flags while galloping, and spinning your horse on a sixpence! Western Mounted Games is the most action-packed equestrian discipline you’ll ever try – it’s like playing video games, but on a real horse!

What is Western Mounted Games?

Western Mounted Games (WMG) is all about speed, precision, and perfect teamwork between you and your horse. It’s a timed sport where you race through different patterns – called ‘events’ – as fast as you possibly can without making mistakes.

Think of your horse like a Formula 1 racing car that needs the speed of a racehorse, the turning ability of a cutting horse, and the control of a perfectly trained stock horse. But here’s the best part – ANY horse can be brilliant at Western Mounted Games! It doesn’t matter if your horse is a Thoroughbred, Arabian, Boerperd, or even a riding school pony. What matters is training, teamwork, and practice.

Every single run is measured to 1/1000th of a second, so accuracy is everything. One knocked pole or missed turn can cost you precious tenths of a second!

The 13 exciting events

In South Africa, SANESA Western Mounted Games includes 13 different American Gymkhana events. At each qualifier show, you’ll compete in five selected events, and at Nationals, you’ll tackle at least 10 of these over three action-packed days!

Here’s what each event involves:
1. Barrel Racing: The classic! Race around three barrels in a cloverleaf pattern. Your horse needs to bend around each barrel at top speed without knocking them over.
2. Keyhole: Gallop down to a marked keyhole shape on the ground, turn around inside it without stepping on the lines, and race back. It’s all about control at speed!
3. Hurry Scurry: Race to one barrel, around it, then to a second barrel and around that one, before sprinting back to the finish. Think of it as barrel racing’s speedy cousin!
4. Pole Bending I & II: Weave through a line of poles like a slalom skier! Pole Bending I uses six poles, while Pole Bending II uses even more. Your horse needs to be super flexible and responsive.
5. Quadrangle: Race around four barrels arranged in a square pattern. It tests your horse’s ability to make tight, fast turns in succession.
6. Bi-Rangle: Similar to Quadrangle but with two barrels instead of four. Speed is everything here!
7. Single Stake: Sprint to a single stake, circle it, and race back. Simple but lightning fast!
8. Figure 8 Flags: Ride a figure-8 pattern around two barrels while carrying flags. You need coordination, balance, and speed all at once!
9. Figure 8 Stake: Just like Figure 8 Flags, but without the flags. Pure speed and precision through the figure-8 pattern.
10. Speed Ball: Race through a pattern while handling a ball. It’s trickier than it sounds when you’re going at top speed!
11. Big T: Navigate a T-shaped pattern as fast as you can. Sharp turns are essential!
12. Speed Barrels: A variation of barrel racing with a different pattern. Still three barrels, still all about speed!

How levels work: The Rating Matrix

Western Mounted Games uses a really cool system called the ‘Rating Matrix’ to determine which level you should compete in. It’s completely fair because it’s based on YOUR times, not your age or how long you’ve been riding!

Here’s how it works:
Level 0 (Rising Stars): Perfect for absolute beginners! You’ll only walk and jog the events. This is where everyone starts to learn the patterns safely.
Level 1: For riders just starting to compete at speed. For example, if you complete Barrel Racing in 24.361 to 28.970 seconds, you’re a Level 1 rider for that event.
Level 4: You’re getting faster! Times for Barrel Racing at this level are 22.213 to 26.360 seconds.
Level 5: Now you’re really flying! Barrel Racing times are 21.155 to 22.212 seconds.
Level 7: The elite level! If you can complete Barrel Racing in 21.154 seconds or faster, you’re at the top!

IMPORTANT
Each event has different time brackets, and you might be at different levels in different events! Your level is determined by your average times recorded at qualifier shows throughout the year.
This system is brilliant because: (1) It’s completely fair – you compete against people at similar speeds, (2) You can see your improvement in actual numbers, (3) As you get faster, you move up levels naturally, (4) There’s always a goal to aim for!

Why Western Mounted Games is special

Western Mounted Games teaches you skills that work in EVERY equestrian discipline:

  • Lightning-fast reactions: You learn to think and react in split seconds.
  • Precise control: Your aids need to be spot-on at high speed.
  • Perfect balance: You’ll develop an incredible seat.
  • Lead changes: Your horse learns to swap leads smoothly around every turn.
  • Judging speed and turns: You’ll develop amazing spatial awareness.
  • Trust: You and your horse become an unstoppable team.
  • Confidence: Speed and success build incredible confidence!

Many top showjumpers, eventers, polocrosse players, and endurance riders credit Western Mounted Games for teaching them the precision and control they needed to excel in their other disciplines!

Rules and requirements

IMPORTANT RULES:

  • No cross-entering between levels at one show; you must compete in your correct level.
  • No horse may compete in more than six selected events per day.
  • You can only participate in a maximum of nine qualifiers during the year.
  • No horse or pony may compete with two different riders at any qualifier.
  • Horses and ponies compete together – size doesn’t matter, speed does!

WHAT YOU CAN WEAR AND USE:

  • The good news: Western Mounted Games is really flexible about equipment!
  • Clothing: School clothing is perfectly fine (as long as your school shirt has a collar!) Wear your school shirt, jodhpurs/breeches, and boots. Don’t forget your hard hat with a properly fastened three-point harness.
  • Saddle: Any suitable saddle is allowed – use whatever your horse is comfortable in.
  • Bridle: A snaffle bridle works perfectly. Martingales are allowed too.
  • Hands: You can ride with two hands regardless of your horse’s age – this is important for control and safety at speed!
  • Turnout: Keep your horse clean and tidy, but this isn’t a beauty pageant; it’s all about performance!

REMEMBER
Level 0 riders may NOT wear spurs. Safety first!

What makes a great WMG horse

Here’s the amazing thing about Western Mounted Games: success doesn’t depend on your horse’s breed, size, or price tag. It depends on:

  • Training: A well-trained horse who responds quickly to your aids.
  • Precision: Completing the pattern correctly every single time.
  • Lead changes: Your horse needs to swap leads smoothly around turns.
  • Turning ability: The tighter your horse can turn, the faster your time.
  • Focus: Your horse must listen even when excited.
  • Partnership: You and your horse working as a team.

Thoroughbreds, Arabians, Anglo-Arabs, Boerperd horses, and even riding school ponies all hold National Records in different events. However, Quarter Horses are the horse of choice. For now though it doesn’t matter what breed your horse is – what matters is how well you work together.

Top tips for success

  • Learn the patterns perfectly: Walk through each event on foot first so you know exactly where to go. One wrong turn costs precious seconds!
  • Start slow, build speed: Practice the patterns at walk, then trot, then canter. Only go for speed once the pattern is perfect.
  • Work on lead changes: Your horse needs to be able to swap leads smoothly. Practice flying changes or simple changes through trot.
  • Focus on tight turns: The tighter you can turn around barrels and stakes, the shorter your distance and the faster your time.
  • Watch your position: Stay balanced and in rhythm with your horse. Lean into turns slightly to help your horse bend.
  • Don’t knock equipment: Hitting a barrel or pole usually adds a time penalty. Accuracy beats pure speed!
  • Practice your start and finish: A clean, fast start and a straight sprint to the finish line can shave off valuable tenths of a second.
  • Keep your horse fit: WMG is athletic! Your horse needs to be fit and well-conditioned to perform at top speed safely.
  • Study your times: Look at the Matrix times for your level. Set goals for each event and track your improvement!
  • Stay calm under pressure: The clock can make you nervous, but your horse needs you to be calm and clear with your aids. Breathe!

Understanding the timing

Western Mounted Games uses electronic timing that measures to 1/1000th of a second! That means your time might look something like 24.361 seconds. Those tiny fractions of a second can make the difference between winning and coming second.

Throughout the year at qualifier shows, all your times are recorded. Your average times across all the qualifiers you attend determine which level you compete in. This is super fair because:

  • If you have an off day, it won’t ruin your whole season.
  • As you improve, your average gets faster, and you naturally move up.
  • You’re always competing against riders of similar ability.
  • You can track your progress in real numbers!

How competitions work

At each SANESA qualifier show, you’ll compete in five selected events out of the 13 available. The organising committee chooses which five events will run that day, so you need to be ready to compete in any of them!

At the National Championships (the big event at the end of the season!), you’ll compete in at least 10 of the 13 events over three exciting days. It’s fast-paced, competitive, and absolutely thrilling!

REMEMBER:

  • You compete in your correct level based on your times.
  • You can’t cross-enter different levels at the same show.
  • Your horse can do maximum six events per day.
  • Every run counts toward your season average!

Why you should try Western Mounted Games

If you love speed, excitement, and the thrill of racing against the clock, Western Mounted Games is for you! It’s perfect for riders who:

  • Love fast-paced action.
  • Want to see measurable improvement.
  • Enjoy the challenge of precision and accuracy.
  • Want to develop skills useful in ALL riding disciplines.
  • Have a horse of ANY breed or size.
  • Like competing as individuals but being part of a team.
  • Want an adrenaline rush every time they compete!

Plus, Western Mounted Games is brilliant for building your horse’s fitness, focus, and responsiveness. The skills you develop – quick reactions, precise aids, perfect balance, and split-second decision making – will make you a better rider in every other discipline too!

Ready to race?

Western Mounted Games is one of the most exciting equestrian disciplines you can try. Whether you’re on a Thoroughbred, a pony, or anything in between, you can compete, improve, and have the time of your life!

Start in Level 0 (Rising Stars) at walk and jog to learn the patterns safely. As you build confidence and speed, you’ll naturally progress through the levels based on your times. Before you know it, you’ll be flying around those barrels, weaving through poles, and racing against the clock!

Every 1/1000th of a second counts. Every practice session makes you faster. Every qualifier brings you closer to that perfect run and an even better time.

Ready, set, GO!

Have you ever wondered what it takes to present your pony looking absolutely stunning in the show ring? SANESA Showing is all about demonstrating that you and your pony are the perfect team, beautifully turned out and brilliantly skilled!

What is Showing?

Showing is about presenting your horse or pony at their very best. Think of it like your pony going to a job interview – you want them looking smart, behaving beautifully, and showing off all their best qualities! The goal is to prove that your pony is an excellent example of what a riding pony should be: well-trained, athletic, good-mannered, and gorgeous to look at.

At SANESA, there are FOUR different types of showing classes you can enter, each one testing different skills:

1. PERFORMANCE RIDING
Performance Riding is all about flatwork – no jumping required! This is where you show the judge how beautifully your pony moves and how well you can ride.

What you’ll do:

  • Follow a set test (like a simple dressage test) at the lower levels
  • At higher levels, you create your own test to music – like a mini performance!
  • Show off your pony’s walk, trot, and canter
  • Demonstrate smooth transitions between gaits
  • Ride accurate circles and figures

What judges look for:

  • How elegantly your pony moves
  • Whether your pony is focused and calm
  • How accurate your riding is
  • At the highest levels (Level 5 and 7), the judge will also look at your pony’s conformation (their body shape and how they’re built)

Top tip: Practice your test until you can ride it smoothly without thinking about it. The more confident you are, the more relaxed your pony will be!

2. WORKING RIDING
Working Riding is like an obstacle course, but on horseback! This class tests whether your pony is sensible, obedient, and brave enough to tackle everyday challenges.

What you’ll do:

  • Navigate through a course of practical obstacles (usually six to eight different tasks)
  • You might need to: trot over poles, weave through cones, pick up and carry objects, open a gate, walk through a lane, or even dismount onto a box
  • There may be a small jump to pop over
  • Everything is done in a specific order at a specific pace (walk, trot, or canter)

What judges look for:

  • Whether your pony is calm and cooperative
  • How neatly and accurately you complete each task
  • Your pony’s attitude
  • How smoothly you ride the course

Top tip: Read the test carefully before you start! You’ll lose marks if you do things in the wrong order or at the wrong pace. If the test says ‘trot,’ don’t canter!

3. WORKING HUNTER
If you love jumping, Working Hunter is your class! This discipline is all about showing that your pony has the stamina and courage to go out hunting – jumping over natural obstacles at a strong, steady pace.

What you’ll do:

  • Jump a course of six to eight rustic (natural-looking) fences like logs, hedges, and wooden poles
  • At higher levels, you might jump banks, steps, or even water trays
  • After jumping, you’ll show a gallop on one rein and halt in front of the judge
  • The course should flow smoothly with a fairly fast, steady canter

What judges look for:

  • How smoothly your pony jumps (no checking or adding extra strides)
  • Your pony’s jumping style and technique
  • Whether you maintain a good ‘hunter pace’ – steady and flowing, not rushed
  • How well your pony gallops
  • At Level 5 and 7, conformation is also judged

Important rules:

  • Knock down a pole: lose 5 marks
  • First refusal: lose 10 marks
  • Second refusal: lose 15 marks
  • Third refusal or a fall: elimination (you must leave the arena)

Top tip: Working Hunter is about rhythm and smoothness, not speed! Keep your pony in a steady canter and let them see the fences coming.

4. IN-HAND UTILITY
This is a brilliant class if your pony is still young, if you’re building confidence, or if you just enjoy groundwork! In this discipline, you lead your pony through obstacles rather than riding them.

What you’ll do:

  • Lead your pony through, around, and over a series of obstacles (usually up to six)
  • Show that your pony trusts you and will follow you anywhere
  • Tests are provided on the day of the show

What judges look for:

  • How well you handle your pony
  • Whether your pony is calm and obedient
  • Your control and confidence
  • Style and manners

Special notes:

  • This class doesn’t count toward grading points – it’s just for fun and experience!
  • You must still wear a hard hat for safety
  • Dress smartly: long-sleeved shirt with collar and tie, waistcoat or jacket, long trousers or jodhpurs, and closed shoes

Top tip: This is a great class for building your pony’s confidence around scary objects and for improving your handling skills!

Getting ready for the show ring

YOU: RIDER TURNOUT
Showing is a smart discipline, so you need to dress the part! Here’s what to wear:

Essential kit:

  • Hard hat (black, navy, or brown) with a properly fastened chinstrap
  • Jacket: tweed, navy, or black (school blazers are fine for younger riders at lower levels)
  • Shirt: white, cream, or pastel with a collar – no polo shirts!
  • Tie: conservative colours
  • Jodhpurs or breeches: yellow, beige, fawn, or cream (white is allowed at lower levels but not really correct)
  • Boots: black or brown jodhpur boots or long boots
  • Gloves: recommended for all levels, compulsory for Level 5 and 7
  • Hair: anything below your ears should be plaited or in a hairnet – no loose hair!

Don’t wear:

  • Jewellery
  • Jeans
  • Dressage whips (short canes only, max 75cm)

YOUR PONY: HORSE AND PONY TURNOUT
Your pony should look absolutely immaculate!

Plaiting:

  • Your pony’s mane AND forelock must be plaited for all showing classes
  • You can plait or pull the tail, but it’s not compulsory
  • Practice your plaiting before the show – neat, even plaits make a huge difference!

Trimming:

  • Trim excess hair from ears and jawline (but never remove the sensory whiskers on their muzzle!)
  • If your pony has feathers (like native ponies), you don’t need to remove them

Tack:

  • Brown tack is preferred, but black is acceptable
  • Your saddle should be clean and well-fitted
  • Numnahs should be neat and discreet (white, black, or brown)
  • All straps should be tucked into keepers (no flapping ends!)

Performance Riding tack rules:

  • Only cavesson nosebands allowed (no flash, grackle, or dropped nosebands)
  • No martingales, auxiliary reins, or gadgets
  • Snaffle or Pelham bits (doubles only at Level 7)
  • No boots or bandages

Working Hunter tack rules:

  • Protective boots ARE allowed while jumping
  • They must be removed before the conformation phase at Level 5 and 7
  • Studs are permitted

Understanding the levels

SANESA Showing has different levels from beginner to advanced:
Level 0: Lead rein and off-lead (with assistance allowed) – perfect for starting out
Level 1: Set tests for beginners
Level 3: Set tests for more experienced riders
Level 5: Your own test + conformation judged (this level earns grading points!)
Level 7: Your own test + conformation judged (this is the highest level and also earns grading points!)

The higher you go, the more is expected of you and your pony’s training!

Top tips for success

  • Practice makes perfect: Know your tests inside out before you arrive at the show.
  • Presentation matters: A beautifully turned out pony with neat plaits and gleaming tack will always catch the judge’s eye.
  • Speak clearly: When you introduce yourself to the judge, speak loudly and clearly. Tell them your name AND your pony’s name.
  • Stand up your pony properly: Practice standing your pony square with all four legs even. This takes time to learn, so ask someone to help you!
  • Stay calm: Your pony will pick up on your emotions. If you’re nervous, they’ll be nervous too. Take deep breaths and smile!
  • Watch and learn: Watch other competitors, especially at higher levels. You’ll learn so much about what judges are looking for.
  • Be kind to your pony: Showing should be fun for both of you. If your pony gets tired or stressed, give them a break.

Why try Showing?

Showing teaches you so many valuable skills:

  • Attention to detail – everything must be perfect!
  • Patience – plaiting takes time!
  • Ring craft – learning to ride accurately and present your pony well
  • Partnership – Showing is all about you and your pony working as a team
  • Responsibility – keeping your pony and tack in top condition
  • Confidence – performing in front of judges and spectators

Plus, there’s something really special about riding into the ring with your beautifully plaited pony, knowing you both look absolutely amazing!

Ready to give it a go?

SANESA Showing offers something for everyone, whether you prefer elegant flatwork, practical challenges, brave jumping, or confident leading. Why not try different classes to see which one you and your pony enjoy most?

Happy showing!

REMEMBER
Every top showman or woman started exactly where you are now. With practice, patience, and plenty of grooming, you could be taking home those rosettes too!

Imagine doing dressage in the morning, galloping cross-country over solid jumps in the afternoon, and finishing with showjumping – all in one day! That’s eventing!

What IS Eventing?

Eventing is an Olympic sport that originated as a cavalry test for military horses. Back in the day, cavalry horses needed to be:

  • Relaxed and obedient on parade.
  • Responsive to their riders in battle.
  • Fit enough to travel at speed across all types of terrain.
  • Able to judge any obstacle in their path.
  • Strong enough to repeat the whole performance the next day!

Today, eventing is considered the equestrian triathlon because it tests everything: obedience, courage, stamina, endurance, and speed. The horse and rider with the lowest combined penalty score at the end of all three phases wins.

The three phases of Eventing

THE THREE PHASES OF EVENTING
Eventing consists of three different disciplines, each testing a different aspect of you and your horse:

Phase 1: Dressage
Just like in pure dressage, you ride a set test of prescribed movements in an arena with lettered markers. Judges give you marks based on how accurately, fluidly, and precisely you execute each movement. Your horse needs to be:

  • Graceful and supple
  • Obedient and responsive
  • Calm and attentive

Good news for SANESA riders: you’re allowed to have a caller for the dressage phase (someone who reads out the movements) for all levels up to and including 95cm! Only High School Level 7 (1.05m) riders can’t use a caller.

Phase 2: Cross-Country
This is the most exciting and exhilarating part of eventing for riders, horses, and spectators alike! You and your horse gallop over undulating (hilly) terrain while jumping intimidating solid obstacles. These aren’t like show jumps that fall down – these are permanent structures!

Cross-country obstacles include:

  • Ditches: Jumping over or into trenches.
  • Banks: Jumping up onto or down from raised platforms.
  • Drops: Jumping down from a height (scary but thrilling!).
  • Water: Jumping in, out, or through water obstacles.
  • Combinations: Multiple obstacles in a row that test technical skill.
  • Natural terrain: Hills, turns, tight spaces between obstacles.

Each obstacle tests the courage of both horse and rider. You need to navigate technical questions, judge distances, maintain balance and rhythm, and keep going even when obstacles look intimidating!

The ten-minute box: During the cross-country phase, there’s a ‘Ten Minute Box’ where your horse gets time to cool off and rest before the final jumping phase. This is when you can check they’re okay, offer water, and let them catch their breath.

Time matters! There’s an ‘optimum time’ for cross-country. If you’re too slow, you get 0.4 penalties for each second over the time. If you’re too fast (yes, too fast!), you get 1 penalty for each second under the grace period. So you need to find the perfect pace!

Phase 3: Showjumping
After the rigorous cross-country test, you and your (hopefully not too tired!) horse jump a showjumping course. This tests your horse’s:

  • Agility: Can they still be nimble after cross-country?
  • Suppleness: Are they still flexible and responsive?
  • Obedience: Will they still listen to you even though they’re tired?

This is generally the most nerve-wracking part of eventing competitions. You’ve done well in dressage and had a clear cross-country – now you need to finish cleanly without knocking any rails!

How does scoring work?

Eventing uses a penalty system – the horse-and-rider combination with the lowest combined penalty points at the end of all three phases wins. Lower scores are better!

You accumulate penalties for things like:

  • Mistakes in dressage movements
  • Being too slow or too fast on cross-country
  • Refusals (when your horse says ‘nope!’ at a jump)
  • Knocking rails in showjumping
  • Going off course

SANESA Eventing levels

Important: There are no Level 0 classes in eventing due to the nature of the discipline. The entry level starts at 65cm or 75cm.

In Eventing, you need to qualify to move up levels. This means getting two ‘MER’ (Minimum Eligibility Requirement) rounds with no jumping penalties in the cross-country phase at the level below before you can move up. This ensures both you and your horse are ready for the next challenge!

Primary School Eventing levels:

  • Level 2: 65cm cross-country and showjumping
  • Level 4: 75cm cross-country and showjumping
  • Level 6: 85cm (must have two MER rounds at Level 4)
  • Level 7: 95cm (must have two MER rounds at Level 6)

High School Eventing Levels:

  • Level 1: 65cm cross-country and showjumping
  • Level 3: 75cm cross-country and showjumping
  • Level 5: 85cm (must have two MER rounds at Level 3)
  • Level 6: 95cm (must have two MER rounds at Level 5)
  • Level 7: 1.05m/1* (must have two MER rounds at Level 6) – this is serious top-level eventing!

Safety first!

Eventing, especially cross-country, requires serious safety equipment:

  • Medical cards: COMPULSORY for cross-country! You can print these from the SANESA website. They must be filled in and attached to your arm or ankle with a medical armband. This helps emergency services if anything goes wrong.
  • Body protectors: COMPULSORY for cross-country and recommended for showjumping. These are special vests that protect your back, chest, and ribs. Air jackets can be worn ON TOP for extra safety, but they don’t replace a proper body protector!
  • Proper boots: Jodhpur boots or long equestrian boots (boots covering your ankle) are COMPULSORY for all three phases
  • Helmet: Approved riding helmet with three-point harness (always!)
  • Surcingles: Recommended for cross-country (these are overgirths that provide extra security)
  • Vest numbers: Must be worn for all three phases. Tie your hair up so it doesn’t hide your number!

Important SANESA Eventing rules

  • One event per day: Your horse can only participate in the phases of ONE three-phase event per day – it’s exhausting work!
  • No sharing horses: No horse may compete with two different riders at any one qualifier.
  • No cross-entering: You can’t compete in two different levels at the same show.
  • Qualify before moving up: Remember those two MER rounds! If you compete at a level you haven’t qualified for, you’ll be disqualified and get no points.
  • Reverse qualifications: If your horse gets eliminated on cross-country too many times (two in a row, or three within 12 months), they have to go back to a lower level and get an MER before returning. This is for safety!

What makes a good eventer?

Eventing is the ultimate test of versatility. You and your horse need:

  • Obedience: For the dressage phase.
  • Courage: To tackle solid cross-country obstacles.
  • Stamina: To keep going all day.
  • Endurance: Physical fitness for both horse and rider.
  • Speed: Galloping cross-country at the right pace.
  • Trust: Your horse needs to trust you completely when you ask them to jump into water or over a ditch.
  • Fitness: Both you and your horse need to be in good shape.
  • Mental toughness: Not giving up when things get challenging.
  • Quick thinking: Making split-second decisions on cross-country.

Top tips for SANESA Eventing

  • Build fitness gradually: Eventing is physically demanding! Both you and your horse need to be fit.
  • Practice all three phases: Don’t just focus on one – you need to be good at all three!
  • Learn your dressage test: Even though you can have a caller (up to 95cm), knowing your test helps you ride it better.
  • Walk the cross-country course: ALWAYS walk the course before you ride it. Plan your routes, count strides, and decide on your pace.
  • Trust your horse: If you’re confident, your horse will be too.
  • Don’t rush the levels: Get those two MER rounds before moving up. Qualify properly – it’s for your safety!
  • Check all your safety equipment: Body protector, medical card, proper boots – these are NON-NEGOTIABLE
  • Learn about pace: Use a stopwatch in training to learn what different speeds feel like.
  • Stay calm: If something goes wrong in one phase, you can still make up points in the next phase!

Why try Eventing?

Eventing is perfect for riders who:

  • Love variety and don’t want to specialise in just one thing.
  • Want the ultimate challenge and test of horsemanship.
  • Enjoy the thrill of galloping and jumping solid obstacles.
  • Like the idea of an ‘all-rounder’ horse and rider combination.
  • Are brave and enjoy adventure.
  • Want to compete in something that’s an Olympic sport.
  • Have a horse who is good at multiple disciplines.
  • Like the idea of really building trust with their horse.

Eventing creates an incredibly special bond between horse and rider. When you ask your horse to gallop at a solid obstacle, and they trust you enough to do it, when you work together through all three phases, when you both finish and realise you’ve accomplished something amazing together – that’s the magic of eventing!

Ready to try the equestrian triathlon?

If eventing sounds exciting (and maybe a little bit scary – that’s normal!), start by:

  1. Building fitness: Get yourself and your horse in good physical shape.
  2. Taking lessons: Learn dressage, showjumping, AND cross-country skills.
  3. Starting small: Begin at Level 2 (Primary) or Level 1 (High School) – 65cm is a great starting height.
  4. Getting the right gear: Body protector, medical card, proper boots – safety first!
  5. Walking courses: Go watch an event and walk a cross-country course to see what it’s all about.

REMEMBER
Eventing tests everything – obedience, courage, stamina, endurance, and speed. It’s challenging, exciting, sometimes scary, always rewarding, and absolutely thrilling when you and your horse complete all three phases together!

Feel the rush of galloping toward a fence, launching into the air, and clearing it perfectly – that’s the thrill of jumping!

What IS Showjumping?

Showjumping is competitive precision riding over a set course of obstacles. Here’s the cool part: although the jumps look solid and impressive, they’re designed to knock down easily if your horse touches them. This keeps both horse and rider safe!
Each time you knock down a rail or your horse refuses to jump (says ‘nope!’), you get penalties marked against you. The goal? Jump the course clear (no rails down, no refusals), and in many competitions, be the fastest clear round to win!
Jumping is a sport for young and old, where boys and girls, men and women all compete against each other. It’s one of the most popular equestrian disciplines in the world and is even an Olympic sport!

How does a Showjumping competition work?

In most jumping competitions, you ride around a course of 8-12 jumps (the number depends on your level) in a specific order. The course designer creates a route for you to follow, and you need to jump each fence in the right sequence.

Before you ride, you’re allowed to walk the course on foot. This is super important! You can:

  • Look at each jump and decide how to approach it
  • Count strides between fences
  • Plan your turns and track
  • Figure out where to speed up or slow down

Then you mount up and ride! The bell rings, and you have 45 seconds to cross the start line (or you’re eliminated). Off you go!

Types of jumping classes

SANESA offers different types of jumping competitions. Here are the main ones:

IDEAL TIME
This is perfect for beginners! Instead of racing against the clock, you try to complete the course in a specific ‘ideal time.’ If you’re too fast OR too slow, you get penalties. It teaches you to control your pace and not rush. Both Level 0 classes always use Ideal Time as it’s the safest way for newcomers to start!

NORMAL COMPETITION (TABLE A)
This is the classic jumping format! Everyone rides the course, and penalties are awarded for:

  • Knocking rails down: 4 penalties per rail
  • Refusals: 4 penalties for first refusal, elimination on second
  • Time faults: 1 penalty for each second over the time allowed

If multiple riders go clear (no penalties), there’s usually a jump-off – a shorter course where you race against the clock. The fastest clear round in the jump-off wins!

ACCUMULATOR
This is really fun! There are 8 jumps, each worth a different number of points. Usually, the jumps get harder and are worth more points as you go. There’s also a ‘joker’ fence that’s worth double points!
You ride against the clock and try to jump as many fences as possible to collect points. If you knock a rail, you don’t get points for that fence, but you can keep going! The rider with the most points wins. It’s all about strategy – do you play it safe or go for the high-point jumps?

TWO PHASE
Imagine two mini-courses in one! Phase 1 is judged under Table A rules (penalties for faults). If you go clear in Phase 1, you immediately continue into Phase 2, which is against the clock. Your time only starts counting in Phase 2.

If you have a fault in Phase 1, you’re still judged on your time in Phase 2, but riders who went clear in Phase 1 will always place higher than you. It rewards clear rounds but still gives everyone a chance to compete!

A2 (FAULTS CONVERTED TO TIME)
This is more advanced. You ride one round against the clock, and any faults you have (like rails down or refusals) are converted into extra seconds added to your time. The fastest ‘converted time’ wins. So if you knock a rail, it might add 4 seconds to your time. It makes for exciting, fast riding!

SANESA Jumping Levels

SANESA offers jumping levels from tiny starter fences all the way up to seriously impressive heights! Here’s what’s available:

PRIMARY SCHOOL JUMPING LEVELS:
Newcomers’ Challenge:

  • Level 0 On Lead & Off Lead: 30cm and 40cm (Ideal Time, 8 jumps only, simple courses with minimal fillers, no combinations)

NORMAL LEAGUE CLASSES:

  • Level 1: 50cm (max 10 jumps, simple courses)
  • Level 2: 60cm (normal courses, no water tray)
  • Level 3: 70cm (normal courses, no water tray)
  • Level 4: 80cm (normal courses, no water tray)
  • Level 5: 90cm
  • Level 6: 100cm (1 metre!)
  • Level 7: 110cm (1.10m – impressive stuff!)

HIGH SCHOOL JUMPING LEVELS:
Newcomers’ Challenge:

  • Level 0: 50cm (Ideal Time, 8 jumps, simple course)

Normal League Classes:

  • Level 1: 60cm and 70cm (max 10 jumps, simple courses)
  • Level 2: 80cm (normal courses, no water tray)
  • Level 3: 90cm (normal courses, no water tray)
  • Level 4: 100cm (1 metre!)
  • Level 5: 110cm (1.10m)
  • Level 6: 120cm (1.20m – seriously high!)
  • Level 7: 130cm (1.30m – top level riding!)

MOVING UP THE LEVELS – QUALIFYING ROUNDS (QRs)
Good news for beginners: you don’t need any special qualifications to ride at the lower levels (up to 80cm). These are considered recreational classes – just enter and have fun!
But once you start jumping higher (90cm and above for Pony Riders, or moving between certain levels as a Junior), you need to get Qualifying Rounds (QRs) before you can move up.
What’s a QR? It’s a clear round (no rails down, no refusals, no eliminations) in the first round of a graded competition. This proves you and your horse are ready for the next level.

How many QRs do you need?

  • Pony Riders: 5 QRs to move from 90cm to 100cm, then 10 QRs to move from 100cm to 110cm (Open)
  • Junior Riders: 5 QRs for most level changes, but 10 QRs to move to 120cm to 130cm (Open)

These rules are set by SASJ (South African Show Jumping) to ensure riders are safe and ready before tackling bigger fences.

Important SANESA Jumping Rules

  • Maximum two classes per day: Your horse can only do two showjumping classes per show.
  • No cross-entering: You can’t compete in two different levels at the same show.
  • One horse with two riders is okay: The same horse can compete in the same class with two different riders.
  • Look smart: All horses should be clean and neatly turned out.
  • Register properly: If you want grading points from SASJ, make sure you’re registered at the right level.

What do you wear?

Jumping has a smart, traditional dress code:

  • Helmet: Approved riding helmet with three-point harness (always!)
  • Jacket: Black, navy, or dark jacket, OR your school blazer/tracksuit top
  • Shirt: White or light-coloured shirt with a tie or stock (fancy necktie)
  • Jodhpurs: Beige, white, or cream
  • Boots: Long black riding boots or jodhpur boots with chaps
  • Gloves: Optional but recommended
  • Crop: Short crop (max 75cm) allowed

What makes a good showjumper?

To be successful in jumping, you need:

  • Rhythm and balance: Keeping an even pace and staying balanced in your turns.
  • Eye for a stride: Learning to see the right takeoff spot for your horse.
  • Course memory: Remembering the course and planning ahead.
  • Quick thinking: Adjusting if things don’t go to plan.
  • Confidence: Trusting yourself and your horse.
  • Partnership with your horse: Working as a team.
  • Fitness: Being strong enough to stay with your horse over fences.
  • Mental toughness: Not getting discouraged if you have a rail down.

Top tips for SANESA Jumping success

  • Always walk the course: This is crucial! Look at every jump, plan your track, and count strides in combinations.
  • Practice at home: Set up grids and small courses to work on your technique.
  • Keep a steady rhythm: Don’t speed up or slow down too much between fences.
  • Look where you’re going: Your eyes should already be on the next jump as you land from the previous one.
  • Stay in the middle: Jump in the centre of each fence for the best chance of a clear round.
  • Don’t rush: In most classes, clear rounds beat fast rounds with faults.
  • Work on flatwork: Good flatwork creates better jumping – circles, transitions, and balance matter!
  • Learn from every round: Whether you go clear or have rails, figure out what to improve for next time.
  • Take your time moving up: Master each level before moving to bigger fences.
  • Stay positive: Everyone has rails down sometimes – even Olympic riders!

Why try Jumping?

Jumping is perfect for riders who:

  • Love the thrill of flying over fences.
  • Enjoy the challenge of memorising and riding courses.
  • Like competing against the clock.
  • Want a sport that’s exciting to watch and do.
  • Enjoy strategic thinking (choosing the best track, planning your pace).
  • Like variety – every course is different!
  • Dream of maybe competing at the Olympics one day.
  • Have a horse or pony who loves to jump.

Jumping is one of the most popular equestrian disciplines for good reason; it’s thrilling, challenging, strategic, and absolutely exhilarating when you gallop around a course and hear the music showing you got a clear round!

Ready to start Showjumping?

If jumping sounds like your kind of sport, start small and build up gradually:

  1. Learn the basics: Make sure you have a solid position and can control your horse on the flat.
  2. Start with poles: Practice trotting and cantering over poles on the ground.
  3. Try small jumps: Begin with tiny cross-poles and gradually increase the height.
  4. Enter Level 0: When you’re ready, try a Level 0 Ideal Time class – it’s designed for beginners!
  5. Work your way up: Progress through the levels as you and your horse gain confidence.

REMEMBER
Every top showjumper started exactly where you are now – with their first tiny jump. The fences might get bigger, the courses more complicated, and the competition tougher, but that feeling when you and your horse clear a fence together? That never gets old!

Imagine galloping on your horse while shooting arrows at targets as you fly past them. Imagine feeling like an ancient warrior from thousands of years ago. That’s Mounted Archery, and it’s one of the most exciting equestrian sports you can possibly try!

What IS Mounted Archery?

Mounted Archery (also called Horseback Archery) has its roots in ancient warfare and hunting. Picture this: thousands of years ago, armies of mounted archers thundered across the Asian steppes, shooting arrows from horseback in battle. Native Americans hunted buffalo on the American plains while riding their horses at full speed and shooting arrows with incredible accuracy.

Today, this ancient warrior skill has become a thrilling modern sport! Horseback Archery is hugely popular in Asia, Europe, the United States, and now right here in South Africa. Different competitive styles reflect various cultures and traditions from around the world.

Here’s how it works: You ride down a track (usually 90 metres long – that’s almost the length of a football field!) at a canter or gallop while shooting arrows at targets positioned along the way. Some targets need side shots, others require front shots or back shots as you approach or ride away. It takes coordination, timing, balance, courage, and a whole lot of practice!

How does SANESA Mounted Archery work?

SANESA offers several different types of Mounted Archery classes, each with its own unique style and challenge.

The classes:

  • Lead Rein (Level 0): Perfect for absolute beginners!
  • Raid Style: A speed class with targets at different angles (Levels 1, 4, and 7)
  • Tower Style: Shoot at three targets stacked in the middle of the track (Levels 1, 4, and 7)
  • Mini Tabla 4: Four targets, and YOU choose your pace! (Level 1 only)
  • Tabla 4: A serious speed event with four targets (Levels 4 and 7)
  • Cool bonus: You can also apply for MAASA (Mounted Archery Association of SA) grading through your SANESA entries, which officially tracks your progress in the sport!

Safety first

Because Mounted Archery involves weapons (bows and arrows!), safety is EXTREMELY important. These rules exist to keep everyone safe:

MANDATORY CLINIC:
ANY new rider who wants to do SANESA Mounted Archery MUST first complete an official SANESA/MAASA clinic. You’ll need to provide proof of attendance before you can enter classes.

The only exception: If you’re already training with a MAASA recognised coach/instructor, you’re exempt from the clinic, but you’ll need a letter from your coach confirming this.

OTHER SAFETY REQUIREMENTS

  • Helmet mandatory: All riders MUST wear riding helmets at all times, even the person leading your horse in Lead Rein class!
  • Closed shoes required: No sandals or open-toed shoes. You need proper footwear!
  • Equipment checks: Judges will inspect all equipment before competition.
  • Follow all range safety rules: Listen to officials and follow instructions.

The different classes explained

Let’s dive into what each class is like. We’ll start at the beginning and work up to the most challenging!

LEAD REIN CLASS (LEVEL 0) – EVERYONE STARTS HERE!
This is where EVERYONE begins their Mounted Archery journey.

How it works:

  • Someone leads your horse from the non-shooting side (they need a helmet too!)
  • You walk the entire 90-metre track at a steady pace.
  • There are five targets positioned along the track.
  • You get one warm-up/practice run to get comfortable, then three scoring runs.
  • You must nock your arrows and shoot while walking – arrows shot while standing still don’t count.
  • Here’s something cool: You can shoot more than one arrow at some targets, and all hits count towards your score!

Important: The person leading your horse can’t help you with nocking or shooting arrows. This is YOUR challenge to master!

Raid Style Class

Ready to ride solo? The Raid Class is where things get really exciting! This class has six runs on a 90-metre track with targets placed at different points and angles.

WHAT MAKES IT THRILLING:

  • You shoot at targets from different angles – imagine shooting to the side as you pass, shooting forward as you approach, and shooting backward as you ride away!
  • Only ONE arrow per target (so accuracy counts!)
  • Arrows must be drawn from a quiver or belt attached to your hip, waist, thigh, or back.
  • You can start with one arrow already nocked on your bow.

HOW EACH LEVEL IS DIFFERENT:
Level 1: Can walk, trot, or canter – you choose! Only your arrow scores count, not how fast you go. Perfect for building confidence.
Level 4: Must canter or gallop (no walking or trotting!). Only arrow scores count – speed doesn’t matter yet.
Level 7: Must canter or gallop, and NOW time matters! You get speed bonuses for going fast, BUT only if you hit at least one target. Miss everything, and your speed doesn’t help you!

Tower Style Class

The Tower Class also has six runs on a 90-metre track, but here’s the twist: all the targets are grouped together in the middle of the track at the 45-metre mark. There are three target faces mounted on a tower, and you need to hit them as you pass:

  • One target for a front shot (as you gallop toward it).
  • One target for a side shot (as you fly past it).
  • One target for a back shot (as you ride away from it).

The goal: Shoot as many arrows as possible at the three targets before you cross the finish line. You can shoot multiple arrows at the same target – all hits count!

RULES FOR TOWER:

  • You can carry arrows in your hand, in a quiver, belt, or sash.
  • You can start with one arrow already nocked.
  • Shoot as many arrows as you want – every hit scores points!
  • BUT arrows must be shot between the start and finish lines.

HOW EACH LEVEL IS DIFFERENT:
Level 1: Can walk, trot, or canter. Only arrow scores count. If you’re NOT going for MAASA grading, you do four runs. If you want official grading, you do all six runs.
Level 4: Must canter or gallop. Only arrow scores count – speed doesn’t affect your score.
Level 7: Must canter or gallop, and time limits apply! Go too slow and you get penalties or even score 0 for that run. Go fast, and you get time bonuses, but only if you’re hitting targets!

Mini Tabla 4

This class is ONLY for Level 1 riders, and it’s absolutely brilliant for building confidence! Here’s what makes it so special:

  • 90-metre track with four targets to aim at
  • YOU decide whether to walk, trot, or canter
  • One arrow per target
  • One practice run plus three scoring runs

Here’s the exciting part: Your target points are multiplied based on how fast you go!

  • Walk: Normal target points
  • Trot: Target points x 1.5 (50% bonus!)
  • Canter: Target points x 2 (double points!)

This rewards riders who are brave enough to go faster, but you can still compete successfully at a slower pace while you build your skills. It’s perfect for challenging yourself at YOUR level!

Tabla 4

For Level 4 and Level 7 riders, the Tabla 4 is serious business; it’s the ultimate speed event!

THE SETUP:

  • 90-metre track with four targets
  • Must canter or gallop – no exceptions!
  • One arrow per target
  • One practice run plus six scoring runs
  • Targets score 2-4-6 points (outside ring to inside ring)
  • Special bonus: Hit all four targets in a single run and you get four extra bonus points!

For Level 7 riders: Speed bonuses and penalties apply based on how many targets you hit and how fast you complete the track. The more targets you hit, the bigger your speed bonus multiplier! But go too slow, and you’ll face penalties.

Equipment you’ll need

Mounted Archery has specific equipment rules for safety and fairness. Here’s what you need to know:

BOWS – WHAT’S ALLOWED

  • Only recurve or longbows WITHOUT arrow rests
  • NO traditional bows with cutouts for arrows
  • NO compound bows or crossbows
  • Judges will check all equipment before the competition to make sure it’s safe

Why these rules? Traditional recurve and longbows are what ancient mounted archers used, and they’re the safest for shooting from a moving horse.

ARROWS – SUPER IMPORTANT!
ONLY arrows with feather fletching: This is critical! Plastic vanes cause arrows to fly erratically and dangerously. Feather fletching is a safety requirement.

  • Arrows must be drawn from a quiver, belt, or sash attached to your hip, waist, thigh, or back.
  • You CANNOT carry arrows in your boots or chaps.

Horse requirements

Not every horse is suitable for Mounted Archery. Your horse needs special qualities and certifications:

HORSE TRACK SAFETY ASSESSMENT – MANDATORY:
ALL horses MUST be certified SAFE for Mounted Archery before they can compete. This means your horse has been assessed and approved to work around bows and arrows. A signed assessment form must be attached to the back of your horse’s passport.

OTHER REQUIREMENTS:

  • Passport with up-to-date vaccinations: Your horse must have a passport with current AHS and Flu vaccinations. No passport = no competition!
  • Registered on SANESA: Your horse must be registered on the SANESA system.
  • Soundness check: Horses will be checked for soundness and injuries before competition.
  • Maximum four classes per day: A horse can only do a maximum of four Mounted Archery classes per day.
  • Proper warm-up: You must warm up your horse adequately before competing.

Why these requirements? Mounted Archery is physically demanding, and we need to make sure every horse is healthy, fit, and comfortable with the activity. Your horse’s welfare comes first!

Important competition rules to know

Here are the key rules you need to know for competition day:

  • 60-second rule: You have 60 seconds to start your run after the green flag goes up. If you don’t enter the track in time, you’re disqualified for that run.
  • Stay on track: If your horse leaves the track during a run, you’re disqualified for that run. Keep your horse between the lines!
  • Maintain your pace: For Level 4 and 7 classes, you must maintain canter or gallop. Any arrows shot at walk or trot score 0 points.
  • No stopping to nock: You can’t drop to a slower pace just to nock your arrows. This is part of the challenge!
  • Ties: If there’s a tie, the rider with the highest arrow score (not speed points) wins.
  • Border hits: Good news! If your arrow hits exactly on the border between two zones, you get the HIGHER score!
  • Falls: If you fall off during a run, you’re disqualified for that run and score 0. Fall twice in the same class, and you’re disqualified from that entire class. Safety first!
  • No assistance: Horses can’t be led onto the track by an assistant (except in Lead Rein class, where that’s the whole point!).

Top tips for Mounted Archery success

Want to become an awesome Mounted Archer? Here are some pro tips:

  • Attend that clinic: It’s mandatory anyway, but it’s also the best way to learn proper technique and safety. Don’t skip it!
  • Practice on the ground first: Get really comfortable with your bow and arrows while standing still before you try it on a moving horse.
  • Trust your horse: Your horse needs to be calm and steady around bows and arrows. Spend time desensitising them to these new objects.
  • Learn to ride no-handed: You need to be able to steer and balance using just your seat and legs while your hands are busy with the bow.
  • Practice nocking while moving: This is SO much harder than it looks! Start at walk, then progress to trot, then canter.
  • Look at your target, not your arrow: Just like in regular archery, you aim with your eyes. Trust your instincts!
  • Start in Lead Rein: It builds your skills safely.
  • Breathe and stay relaxed: Tension makes everything harder. Stay loose and flow with your horse’s movement.
  • Find the rhythm: Every horse has a rhythm to their gait. Learn to release your arrow at the right moment in their stride.
  • Safety always comes first: Never point your bow or arrows at people, and always follow safety protocols without exception.

Why should you try Mounted Archery?

Mounted Archery is perfect for riders who:

  • Love adventure and trying something completely unique.
  • Want to experience what ancient warriors felt like.
  • Enjoy the challenge of combining two difficult skills.
  • Love speed and excitement.
  • Want to develop incredible coordination and balance.
  • Are fascinated by history and historical riding.
  • Have a calm, steady horse who isn’t easily spooked.
  • Want to compete in something spectacular and unique.

When you successfully hit a target while galloping on your horse with the wind in your hair, you’ll feel absolutely unstoppable – just like an ancient warrior charging into battle!

Ready to become a Mounted Archer?

If Mounted Archery sounds exciting (and honestly, how could it not?!), here’s your path to becoming a Mounted Archer:

  1. Check your riding skills: You should be comfortable and confident riding at walk, trot, and canter before starting Mounted Archery. You need good balance and control.
  2. Attend a SANESA/MAASA clinic: This is mandatory and will teach you all the basics safely. You’ll learn proper technique, safety rules, and get to try it in a controlled environment.
  3. Get the right equipment: You’ll need a suitable recurve or longbow, arrows with feather fletching, and a quiver or belt to carry them.
  4. Make sure your horse is suitable: Your horse needs to be calm, steady, and willing to be around bows and arrows. Get them professionally certified as safe for Mounted Archery!
  5. Start at Lead Rein: Everyone starts here, no exceptions! It’s the safest way to build your skills and confidence.
  6. Practice regularly: The more you practice, the better you’ll become at combining riding and Archery skills. It takes time!
  7. Be patient: You’re learning an ancient warrior skill that took years to master even back then. Celebrate every successful hit!

REMEMBER
Mounted Archery combines two skills that each take years to master on their own. Be patient with yourself and your horse, always put safety first, and celebrate every single target you hit. You’re learning to do what ancient warriors spent their entire lives perfecting. How incredibly cool is that?

Imagine riding a beautiful dressage test… but with jumps in it! That’s Prix Caprilli – a unique discipline that combines the elegance of dressage with the excitement of jumping, all in one test!

What IS Prix Caprilli?

Prix Caprilli is a unique discipline combining dressage and jumping into one test performed in a standard dressage arena.

A Prix Caprilli test is essentially a dressage test that happens to have jumps in the way. You’ll perform dressage movements (like circles, transitions, and serpentines), and you’ll also trot or canter over low fences. The jumps don’t disrupt your dressage – they’re just part of the test!

The judges mark Prix Caprilli exactly like a normal dressage test, giving technical marks for movement, impulsion, submission, and riding. The emphasis is NOT on your jumping style – it’s on your horse’s relaxation, obedience, and evenness of pace. The jumps should flow smoothly into your test without disturbing the rhythm.

DID YOU KNOW?
Prix Caprilli is named after Captain Federico Caprilli, an Italian cavalry instructor who is credited with inventing the forward seat – the modern jumping position we use today!

What makes Prix Caprilli special?

Prix Caprilli is unique because it draws from BOTH dressage and jumping disciplines:

  • Best of both worlds: You get the precision and elegance of dressage combined with the excitement of jumping.
  • Lower pressure: The jumps are low (maximum 80cm, even at the highest level), so the focus is on overall performance.
  • Variety and fun: It offers horses some variety and keeps things interesting!
  • Good test of submission: Your horse needs to be obedient and balanced through both flatwork and jumps
  • Not graded: This is NOT a graded discipline, so it’s perfect for practice and fun!
  • All ages together: Horses and ponies compete together in all classes.

SANESA Prix Caprilli levels

Prix Caprilli is offered at different levels based on your experience:

PRIMARY SCHOOLS

  • Level 0 – Rising Stars: Introduction to Prix Caprilli (special tests)
  • Level 0 – SN (Special Needs): Adapted tests for riders with disabilities
  • Level 1 – Beginner Test: Perfect for beginners! Similar to Dressage Level 1
  • Level 3 – Novice Test: Moving up! Similar to Dressage Levels 2-3
  • Level 5 – Intermediate Test: Getting serious! Similar to Dressage Level 5
  • Level 7 – Advanced Test: Top level! Similar to higher Dressage levels

HIGH SCHOOLS

  • Level 0 – Rising Stars: Introduction (special tests)
  • Level 0 – SN (Special Needs): Adapted tests
  • Level 1 – Beginner Test: Similar to SAEF Preliminary Dressage
  • Level 3 – Novice Test: Similar to SAEF Novice Dressage
  • Level 5 – Intermediate Test: Similar to SAEF Elementary Dressage
  • Level 7 – Advanced Test: Similar to SAEF Elementary-Medium Dressage

What to expect at each level

LEVEL 1 – BEGINNER
Primary Schools: Ridden in 40m x 20m arena

  • Movements similar to Dressage Level 1
  • All trot work is rising (no sitting trot yet!)
  • 20m and 15m circles
  • Change of rein across the diagonal
  • Transitions between gaits
  • 3-loop serpentine
  • Canter work
  • Half circle 10m diameter at trot
  • Trot over fences

Jumps: Minimum = poles on ground, Maximum = 30cm vertical

High Schools: Ridden in 60m x 20m arena

  • Movements similar to SAEF Preliminary Dressage
  • All trot work is rising
  • Walk, trot, canter
  • 15m and 20m circles
  • Lengthening of rein at walk
  • 3-loop serpentine
  • Lengthening trot and canter a few strides
  • Stretching forward and downwards
  • Canter over jumps

Jumps: Trotting poles, Minimum = 20cm cross pole/30cm oxer/40cm vertical, Maximum = 35cm cross pole/40cm vertical/40cm oxer

LEVEL 3 – NOVICE
Primary Schools: Ridden in 40m x 20m arena

  • Movements similar to Dressage Levels 2-3 (SAEF Pony Rider Preliminary and Novice)
  • All trot work is rising unless otherwise stated
  • Walk, trot, canter
  • 20m and 15m circles
  • Serpentines
  • Few strides of lengthening trot
  • Sitting trot
  • Stretching forward and downwards
  • Lengthen canter a few strides
  • Canter over fences

Jumps: Trotting poles, Minimum = 30cm vertical, Maximum = 40cm oxer/45cm vertical

High Schools: Ridden in 60m x 20m arena

  • Movements similar to SAEF Novice Dressage
  • All trot work is rising unless otherwise stated
  • Sitting trot
  • 10m circles at trot
  • 12m circles at canter
  • Change rein at canter, changing leg through trot
  • Leg yield
  • Lengthen trot full side of arena
  • Counter canter
  • Canter to walk

Jumps: Trotting poles, Minimum = 35cm cross pole/35cm oxer/45cm vertical, Maximum = 50cm cross pole/60cm vertical/60cm oxer

LEVEL 5 – INTERMEDIATE
Primary Schools: Ridden in 60m x 20m arena

  • Movements similar to Dressage Level 5 (SAEF Pony Rider Elementary)
  • All trot work is rising unless otherwise stated
  • 10m circles
  • Immobility halt
  • Rein back
  • Walk to canter
  • Lengthen canter full side of arena
  • Canter to walk
  • Counter canter
  • Medium trot
  • Leg yield

Jumps: Minimum = 35cm cross pole/40cm vertical/40cm oxer, Maximum = 45cm cross pole/50cm vertical/55cm oxer

High Schools: Ridden in 60m x 20m arena

  • Movements similar to SAEF Elementary
  • Dressage
  • All trot work is sitting
  • Shoulder in
  • Lengthening trot and canter
  • Rein back
  • Counter canter
  • Simple change of leg
  • Medium trot and canter
  • Extended walk
  • Turn on the haunches
  • Travers

Jumps: Trotting poles, Minimum = 50cm cross pole/60cm vertical/60cm oxer, Maximum = 60cm cross pole/70cm vertical/65cm oxer

LEVEL 7 – ADVANCED
Primary Schools: Ridden in 60m x 20m arena

  • Movements similar to higher Dressage levels (SAEF Elementary-Medium and Medium)
  • All trot work is sitting
  • Leg yield
  • Medium trot
  • 10m circles
  • Counter canter
  • Shoulder in
  • Extended walk
  • Medium canter
  • Travers
  • Turn on the haunches
  • Half pass at trot

Jumps: Trotting poles, Minimum = 45cm cross pole/60cm vertical/50cm oxer, Maximum = 50cm cross pole/65cm vertical/60cm oxer

High Schools: Ridden in 60m x 20m arena

  • Movements similar to SAEF Elementary-
  • Medium Dressage
  • All trot work is sitting
  • Collected trot and canter
  • Counter canter
  • Half pass at trot
  • Entering at collected canter
  • Flying changes

Jumps: Trotting poles, Minimum = 60cm cross pole/70cm vertical/70cm oxer, Maximum = 70cm cross pole/80cm vertical/80cm oxer

Tack and equipment

Prix Caprilli has specific tack requirements to keep things fair and safe:

Bridles:

  • ALL tests must be ridden in a snaffle OR Pelham with rein connectors and cavesson noseband.
  • NO double reins permitted with Pelham.
  • Permitted snaffles/pelhams can be seen in Dressage SA National rules.

Saddles:

  • General-purpose saddle recommended (perfect for both dressage and jumping!).
  • Numnahs or saddle cloths permitted (should be neat and not larger than necessary).
  • Gel, air, foam, or sheepskin pad may be used under the saddle.

Allowed equipment:

  • Breastplates allowed
  • Neck straps allowed
  • Crupper may be used for ponies

During warm-up:

  • Boots, bandages, running martingales, and neck straps are permitted during warm-up.
  • Side reins may ONLY be used when lungeing (unridden).
  • NO bearing, running, or balancing reins or any other gadgets.
  • The use of more than one whip is strictly prohibited.

CRITICAL
Before entering the arena to ride your test, ALL boots, bandages, running martingales, bit guards, earmuffs, blinkers, and saddle covers MUST be removed!

Rider dress code

Dressing properly is part of competing in Prix Caprilli. Here’s what to wear:

  • Protective headgear: MUST be worn in all tests, secured by a 3-point harness.
  • Jackets: Black, navy, tweed, or dark colour.
  • Breeches/Jodhpurs: Beige, off-white, or white.
  • Boots: Long black boots, leather gaiters, or jodhpur boots.
  • Shirts: White or conservative colour/pattern.
  • Ties or an American-style collar.
  • Gloves: White or the same colour as the jacket.
  • Spurs: Permitted, but NO ROWELS (NO spurs allowed for Level 0).
  • Whips: Allowed – maximum length including tassel is 100cm.

Horse turnout requirements

All ponies/horses in Prix Caprilli must be:

  • Clean and neatly turned out
  • Mane plaited (recommended as a courtesy to the judge)
  • In good condition

Important Prix Caprilli rules

  • Maximum four classes per day: No horse or pony may do more than four classes per day (includes ALL disciplines), except ponies competing ONLY in Level 0 Lead Rein classes, who may do six classes per day.
  • Test preparation: It’s the responsibility of the rider/parent/Chef d’Equipe to make sure the correct tests are prepared.
  • Not graded: This is NOT a graded discipline, so it’s perfect for practice and enjoyment!
  • Horses and ponies together: Horses and ponies may compete together in all classes.
  • Two riders, one horse: A horse or pony may compete in the same class with two different riders.
  • Judges: Learner judges, Qualified NIP instructors, and FEI 1 & 2 qualified coaches may judge all Level 1 classes.
  • Tests may be called: All tests may be called, but competitors must provide their own caller.

How Prix Caprilli Is judged

Judges mark Prix Caprilli the same as a normal dressage test. They give technical marks for:

  • Movement: Accuracy and correctness of figures.
  • Impulsion: Energy and forward movement.
  • Submission: Obedience and willingness.
  • Riding: Your position and effectiveness of aids.

REMEMBER
The emphasis is NOT on the jumping style of the horse. It’s on the horse’s relaxation, obedience, and evenness of pace. The jumps should be smooth and flow naturally into the test without disrupting the rhythm.

To get good marks, your horse should listen to you and move in balance with a rhythmic tempo. Jumping the fences or trotting over the poles should be done smoothly with minimum disturbance to the rhythm.

Top tips for Prix Caprilli success

  • Practice both disciplines: Work on your dressage AND your jumping separately, then practice combining them.
  • Focus on rhythm: The most important thing is maintaining an even, consistent rhythm throughout.
  • Approach jumps calmly: Don’t rush at the jumps – approach them at a steady, rhythmic pace.
  • Stay balanced: Find a jumping position that helps your horse freely jump without resistance.
  • Memorise the test: Know your test inside and out (or use a caller!)
  • Accuracy matters: Just like in dressage, the accuracy of figures and movements is important.
  • Smooth transitions: Work on smooth transitions between gaits and over jumps.
  • Keep your horse relaxed: A tense horse won’t score well – focus on relaxation.
  • Walk the course: Walk the arena and note where the jumps are in relation to your test movements.
  • Start at the right level: Don’t rush! Build confidence with easier tests before moving up.
  • Practice at home: Set up a few small jumps in your practice area and ride dressage movements around them.
  • Forward seat over jumps: Remember to adopt Captain Caprilli’s forward seat over the jumps!

Why try Prix Caprilli?

Prix Caprilli is perfect for riders who:

  • Love both dressage and jumping
  • Want something different and fun
  • Enjoy the variety of combining two disciplines
  • Want a less pressured environment (not graded!)
  • Have a horse that’s good at both flatwork and jumping
  • Are looking for a fun challenge
  • Want to improve their all-around riding skills
  • Prix Caprilli offers horses variety and keeps training interesting. It’s a fantastic test of you and your horse or pony. Plus, it’s just plain fun!

Ready to try Prix Caprilli?

If Prix Caprilli sounds exciting (and it should – it’s awesome!), here’s how to get started:

  1. Make sure you’re comfortable with basic dressage movements at your level
  2. Make sure you’re comfortable jumping small fences
  3. Start at Level 1 – Beginner to get a feel for combining jumping and dressage
  4. Get the appropriate test sheets and study them
  5. Practice at home with a few small jumps set up in your arena
  6. Find a caller if you’re worried about memorising the test
  7. Make sure your tack meets the requirements
  8. Enter a show and have fun!

REMEMBER
Prix Caprilli is named after Captain Federica Caprilli, the father of the modern forward seat. You’re riding in the footsteps of a legend! It’s a dressage test that happens to have jumps in the way, and when you nail that perfect rhythm through both flatwork and fences, it feels amazing!

Imagine riding with such elegance that you and your horse look like you’re performing a graceful dance – that’s Saddle Seat, one of the most refined and beautiful riding styles you’ll ever see!

What IS Saddle Seat?

Saddle Seat is all about showing off your horse’s naturally high-stepping, animated gaits while you sit in perfect balance and control. Unlike jumping or eventing, there are no fences to jump – everything happens on the flat. The goal is to make your horse look absolutely spectacular!

Think of it this way: If dressage is like ballet, Saddle Seat is like a Broadway Show – flashy, exciting, and all about presentation!

What makes Saddle Seat special:

  • Your horse moves with high, showy action – think high-stepping and elegant.
  • You sit in a special flat saddle (called a cut-back saddle).
  • Everything is polished and beautiful – presentation matters!
  • It showcases horses with naturally flashy movement.
  • You can compete in riding OR driving classes!

Where did Saddle Seat come from?

Saddle Seat originated in the United States and was designed to show off the natural gaits of horses like American Saddlebreds, Arabians, and Morgan horses. These breeds naturally have high-stepping, flashy movements, and Saddle Seat riding style was developed to let them show their stuff!

The riding position, where the rider sits farther back, helps the horse lift their front end higher and show off that spectacular front action. It’s not about making the horse do something unnatural; it’s about presenting their natural movement at its absolute best.

The special Saddle Seat... saddle!

The saddle used in Saddle Seat is completely different from other saddles you might have used:

  • Flat seat: Unlike jumping saddles with deep seats, this saddle is very flat.
  • Cut-back front: The front (pommel) is cut away.
  • Longer stirrups: Your legs stretch more, creating an elegant line.

This special design lets your horse show off that spectacular high-stepping action while you stay perfectly balanced!

The Saddle Seat riding position

The riding position in Saddle Seat is quite different from what you might be used to in other English riding styles:

  • Seat: Sit comfortably with your bottom well back.
  • Legs: Longer stirrups with your knee on the stirrup leather, heels down.
  • Hands: Held above the horse’s withers.
  • Upper body: Elegant and upright.
  • Movement: You don’t sit perfectly still – you flow with your horse’s movement.

The goal is to look elegant while giving your horse invisible signals. It looks effortless, but it takes practice!

The gaits: Three-gaited vs. Five-gaited

In Saddle Seat, horses compete in different gait divisions based on how many gaits they can perform:

THREE-GAITED DIVISION
Three-gaited horses perform the basic gaits that all horses can do:

  • Walk: An energetic four-beat walk.
  • Trot: A neat, two-beat trot with the horse driving forward off well-placed hocks. Very animated!
  • Canter: Slow, rhythmic with three-beats.

Three-gaited horses often have their manes trimmed (called roached), which shows off their necks.

FIVE-GAITED DIVISION
Five-gaited horses can do all three basic gaits PLUS two extra, spectacular gaits that are absolutely thrilling to watch:

  • Walk, trot, canter: Same as three-gaited.
  • Slow-gait: A slow and showy four-beat gait with lots of action!
  • Rack: A true, smooth four-beat gait that’s spectacular to watch.

Five-gaited horses wear full, flowing manes (often with ribbons!) and tail extensions to look even more spectacular. They also wear special boots to protect their legs.

The four SANESA Saddle Seat divisions

SANESA offers four different ways to compete in Saddle Seat:

1. PLEASURE HORSE PERFORMANCE
In this division, you’re showing off your horse, how well they move and their overall ‘wow’ factor. You can choose:

  • Three-gaited: Walk, trot, canter.
  • Five-gaited: Walk, trot, canter, slow-gait, rack.
  • Show hack: A more hunter-style with a natural mane and tail.
  • Western: Western tack and attire, jog and lope gaits.

2. SADDLE SEAT EQUITATION
In Equitation, YOU are being judged, not your horse! The judges look at:

  • Your riding position and balance
  • Your effective use of riding aids
  • How neat you and your horse look

You’ll do rail work (riding as a group in both directions around the arena) and then an individual test pattern to show your specific skills, like backing up, riding without stirrups, figure eights and more!

3. IN-HAND UTILITY
In this division, you lead your horse through a course with obstacles – no riding involved!

  • Lead your horse through, around, and over obstacles.
  • Can be done at walk only (Level 1) or walk and trot (Level 2).
  • Great for beginners or younger riders.

4. FINE HARNESS DRIVING
Want to try something completely different? Drive a horse from a beautiful show buggy!

  • You sit in a light, fancy two- or four-wheel buggy
  • An assistant sits with you for safety
  • Your horse performs at an animated trot and walk

The SANESA Saddle Seat Levels

SANESA Saddle Seat has a level system from absolute beginner to advanced:

Level 0 (Lead Rein & Rising Stars): Someone leads your horse or supports you. Walk only or walk/trot. Perfect for building confidence!
Level 1: Walk and trot on your own! You’re riding independently now.
Level 2: Walk and trot with simple tests to show your skills.
Level 3: Add the halt and do basic tests. You’re getting good!
Level 4: Now you’re doing three-gaited or five-gaited work with individual performances!
Level 5: More advanced work and tests.
Level 7 (Elite): Top level! Requires qualification. You may even be invited to the Saddle Seat South Africa Protea Trials.

What to wear - look the part!

Looking smart is part of Saddle Seat! Here are the basics:

For most levels:

  • Riding boots or shoes with a heel.
  • Jodhpurs or riding slacks.
  • Long-sleeved shirt with a waistcoat or pullover and tie.
  • Riding helmet (safety first!)

For Level 7:

  • A smart three-piece riding suit or blazer.
  • Very polished and professional!

For Show Hack and Western divisions, you’ll dress in those specific styles (more hunter-like for Show Hack, Western attire for Western).

A few important rules to know

  • Maximum 4 classes per day: Your horse can only do four classes per day (for their welfare).
  • Use the correct diagonal: When rising in the trot, you need to be on the correct diagonal.
  • Correct leads: Canter on the correct lead for your direction.
  • Keep gaits pure: No mixing gaits or pacing.
  • Present yourself well: Polish matters! Clean tack, neat turnout, good grooming

Top tips for Saddle Seat success

  • Start at the right level: Even if you’re experienced in other riding styles, Saddle Seat is different. Start simple!
  • Get proper lessons: The position is unique, so you need good instruction.
  • Practice invisible aids: Learn to give subtle signals that look effortless.
  • Find your balance: The flat saddle feels different. Practice!
  • Move with your horse: You should flow with the movement, not sit stiff.
  • Master the basics: Perfect your diagonals, lead changes, and rein handling.
  • Watch and learn: Go to shows and watch higher-level riders.
  • Try all the divisions: In-Hand is great for confidence, Driving is fun, and both Performance and Equitation teach different skills.
  • Be patient: Finding your balance in a flat saddle and learning the unique position takes time.

What Makes a Great Saddle Seat Horse?

While all breeds can compete in SANESA Saddle Seat, certain horses really shine:

  • Natural high action: Horses that naturally lift their legs high look spectacular.
  • Good conformation: Long, elegant necks and balanced builds.
  • Quality movement: Smooth, rhythmic gaits.
  • Presence: That special ‘look at me!’ quality that makes them stand out.

Breeds like American Saddlebreds, Arabians, Morgans, and Tennessee Walking Horses are commonly seen in Saddle Seat because of their natural high action. But remember – all breeds are welcome in SANESA!

Why should you try Saddle Seat?

Saddle Seat is perfect for riders who:

  • Love elegance and beautiful presentation.
  • Want to showcase their horse’s natural beauty and movement.
  • Enjoy precision and attention to detail.
  • Like having options – you can ride OR drive!
  • Appreciate the artistry of refined horsemanship.
  • Have a horse with naturally flashy movement.

When you and your horse move together in perfect harmony, both looking absolutely gorgeous with your horse’s legs flashing high and your position perfect – there’s nothing quite like it! It’s like being in a horse show and a dance performance at the same time.

Ready to try Saddle Seat?

If Saddle Seat sounds exciting, here’s how to get started:

  1. Find a Saddle Seat instructor: The riding position is unique, so proper instruction is essential.
  2. Try a lesson on a school horse: Get a feel for the cut-back saddle and see if you enjoy the style.
  3. Start at Level 0 or 1: Build your foundation properly, even if you’re experienced in other styles.
  4. Try In-Hand Utility: It’s a great way to get comfortable with the show environment.
  5. Watch some shows: See what Saddle Seat looks like at different levels to get inspired!
  6. Be patient: Finding your balance and perfecting that elegant position takes practice.

REMEMBER
Saddle Seat is all about the beauty of the partnership between horse and rider. It’s about showing your horse at their absolute best while looking elegant and in control. When you nail that perfect trot with your horse stepping high and your position just right – that’s pure magic!

In Equitation, it’s not about having the fanciest horse – it’s all about how well YOU ride!

What IS Equitation?

Equitation means ‘the art and practice of horse riding.’ It’s a discipline where judges don’t look at how fancy your horse is or how high they can jump; they look at YOU and how well you ride!

Here’s what makes equitation so special: when you ride well, your horse performs better. You get doubly rewarded – good marks for your effective riding AND a better performance from your horse. The goal? ‘Maximum effect with minimum visible effort.’ This means you want to look like you’re doing very little, but actually be giving your horse perfect aids!

Equitation was introduced to South Africa in 1970 by Mrs Charlotte Stubbs after she visited the USA and learned from George Morris, a famous American Olympic rider and coach. The goal has always been to educate riders, set a standard for correct horsemanship, and give as many young riders as possible the chance to learn and compete.

Why Equitation is perfect for everyone

The most important thing about equitation? You don’t need a pony or horse that excels at jumping or dressage!

Your equitation horse or pony can be:

  • Any breed and any size.
  • A pony leased from a riding school.
  • Your trusty pony at home who isn’t a fancy show horse.
  • A well-schooled mount that’s willing to try.
  • A horse or pony that doesn’t need to be beautiful or have spectacular movement.

The challenge is simple: ‘Go as far as your talent will allow, without needing a wonderfully talented horse or pony.’ If you can ride your riding school pony or your pony at home correctly and effectively, you’ll improve their schooling, they’ll perform better, and your marks will show it!

What do you do in Equitation?

Equitation tests consist of technical difficulties on the flat (flatwork) and over fences (jumping). The tests are designed to reward riders who have:

  • A correct seat and position.
  • The ability to ride effectively.
  • The skill to improve their horse’s way of going.

THE FLATWORK PHASE
In the flatwork, you’ll be asked to do movements like:

  • Circles and serpentines
  • Transitions between walk, trot, and canter
  • Figure 8s
  • Lengthening and collecting on a circle
  • Leg yielding (at higher levels)
  • Sometimes even riding with one hand or without stirrups!

Judges look at whether you sit correctly, have good ‘feel,’ and can ride your horse in the correct frame so movements are done with accuracy, impulsion (forward energy), and submission (your horse listening to you).

THE JUMPING PHASE
The jumps are set at a height that suits the average horse or pony – not super high like in pure showjumping. You might jump:

  • A course of jumps
  • Gymnastics (grids of jumps set close together)
  • Jumps on a circular track
  • Serpentines over fences
  • Trotting poles followed by canter jumps
  • Creative patterns like zig-zags, Mercedes (yes, like the car logo!), and looping stars

Judges watch how you partner your horse around the course – your position, your accuracy, your effectiveness, and how smoothly you ride.

THE AMAZING FEEDBACK SYSTEM
Here’s something really special about Equitation: every competitor gets a score sheet with comments from the judges! This free critique is especially valuable for young riders who might not have regular access to expert coaching. You’ll learn exactly what you did well and what you can improve.

This means equitation doesn’t just judge you – it teaches you! You can take your score sheet home, work on those specific things with your instructor, and see your improvement at the next show.

SANESA Equitation levels

Equitation is graded as Novice, Intermediate, and Open (beginner, middle, and advanced). In SANESA, both Primary and High School riders can compete in all the levels, and there are separate classes for horses and ponies at each level.

Primary School Levels:

  • Level 0 Lead Rein: SANESA Special Tests with poles on the ground
  • Level 0 Off Lead: SANESA Special Tests (35cm jumps)
  • Level 1: SANESA Rider Special (60cm for horses, 50cm for ponies)
  • Level 2: SAEQA Welcome (70cm for horses)
  • Level 3: SAEQA Welcome (80cm for horses, 60cm for ponies)
  • Level 4: SAEQA Novice (90cm for horses, 70cm for ponies)
  • Level 6: SAEQA Intermediate (100cm for horses, 80cm for ponies)
  • Level 7: SAEQA Open (110cm for horses, 90cm for ponies)

High School Levels:

High School has the same levels as Primary School, starting from Level 0 (45cm jumps) and going all the way up to Level 7 Open!

The horse swap challenge

Here’s something really cool about equitation: at higher levels (Intermediate and Open), judges might ask riders to swap horses!

This is the ultimate test of riding skill. Can you get on a horse you’ve never ridden before and still ride well? At Level 7, you can earn special grading points from SAEQA if you swap horses. It’s not compulsory at lower levels, but it really proves that you know how to ride, not just that you know YOUR horse!

What do you wear?

Equitation has a smart, traditional jumping dress code:

  • Helmet: Approved riding helmet with three-point harness (always!)
  • Jacket: Black, navy, or dark jacket, OR your school blazer or tracksuit top (SANESA is flexible!)
  • Jodhpurs: Preferably beige, but white is acceptable too.
  • Boots: Long black boots or jodhpur boots with leather chaps (no suede).
  • Gloves: Black, brown, or navy (but you won’t be penalised for not wearing gloves in Levels 0-3).
  • Crop: Short crop only, max 75cm (no long whips or showing canes).

IMPORTANT: No spurs in Level 0! They’re allowed at higher levels but must be blunt metal spurs.

Your horse should be clean, neatly turned out, and preferably plaited (braided).

Important SANESA Equitation rules

  • No cross-entering: You can’t compete in two different levels at the same show.
  • One class only: Each rider can only compete in one equitation class per show.
  • Horse can do two classes: The same horse or pony can compete with two different riders in the same class.
  • Maximum 4 classes per day: Your horse can only do 4 classes total across all disciplines (unless it’s a Level 0 lead rein pony doing only lead rein classes).
  • Team selection: Teams are selected based on horse-rider combinations, BUT you can substitute horses if your new horse has done at least two qualifiers in that class.

What are judges looking for?

Judges are watching YOU, not your horse. They’re looking for:

POSITION

  • Heels down, toes up, legs in the right place.
  • Upper body balanced and following the horse’s movement.
  • Head up, eyes looking where you’re going.
  • Hands quiet and effective.

EFFECTIVENESS

  • Can you make your horse do what you want?
  • Are your aids (signals to your horse) clear and correct?
  • Does your horse respond well to you?

ACCURACY

  • Are your circles actually round?
  • Do you start and end movements at the right places?
  • Are you jumping in the middle of fences?

OVERALL PICTURE

  • Do you and your horse look like a harmonious team?
  • Is your horse working in a correct frame?
  • Do you look confident and in control?

Top tips for Equitation success

  • Practice without stirrups: This strengthens your leg and improves your seat.
  • Watch yourself: Video your rides and see what the judge sees.
  • Read your score sheets: The judges’ comments are gold! Learn from them.
  • Practice the movements at home: Set up poles and practice circles, serpentines, and transitions.
  • Think about accuracy: Use cones or markers to help make your circles rounder.
  • Work on your position: Every ride at home is a chance to improve your position.
  • Learn the movements: Study what movements might be asked for at your level.
  • Stay calm: Breathe! Tense riders make tense horses.
  • Try different horses: If you get the chance, riding different horses improves your skill.
  • Enjoy it: Equitation is about learning and improving – have fun with it!

Why try Equitation?

Equitation is perfect for riders who:

  • Don’t have a fancy, expensive horse.
  • Ride at a riding school and use different ponies.
  • Want to focus on improving their own riding skills.
  • Like the idea of getting helpful feedback from judges.
  • Want to build a really solid foundation in riding.
  • Enjoy a combination of flatwork and jumping.
  • Want to prove that it’s the rider, not the horse, that makes the difference.
  • Dream of eventually competing in show jumping or other disciplines (equitation is perfect training!)

The best part? Equitation teaches you to be a correct, effective rider. Once you have these skills, you can ride ANY horse better. Whether you move on to showjumping, eventing, dressage, or any other discipline, the foundation you build in equitation will serve you for your entire riding career.

The way forward

Equitation is structured to guide you from beginner all the way to the top levels. Start in the Newcomers’ Challenge classes at Level 0, work your way through the levels, and who knows? You might find yourself competing at Open level (Level 7), earning provincial colours, and riding in national championships!

Many of South Africa’s top junior showjumpers started in equitation. Why? Because equitation teaches the correct techniques and effective riding that form the foundation for success in all jumping disciplines.

Ready to show off your skills?

If you love riding and want to focus on improving YOUR skills (not just your horse’s natural talent), equitation is calling your name! Talk to your instructor about entering a Level 0 or Level 1 class. Remember – you don’t need a fancy horse. You just need a willingness to learn, dedication to practice, and a pony or horse who’s ready to try.

In equitation, YOU are the star of the show. Your position, your effectiveness, your accuracy, your skill – that’s what counts. And the amazing thing? As you get better, your horse gets better too. That’s the magic of equitation!

Imagine riding through obstacles like opening gates, crossing bridges, and weaving through barrels – all the things a real working ranch horse needs to do! That’s Working Equitation, and it’s one of the most practical, fun, and exciting equestrian sports you can try!

What IS Working Equitation?

Working Equitation was created to celebrate and preserve the riding skills developed in countries where horses are used for real farm and ranch work. It originated in Italy, Spain and France, but SANESA mostly follows the Spanish tradition. Think of the vaqueros and gauchos who need their horses to open gates, cross water, move cattle through narrow spaces, and navigate rough terrain – all while staying balanced and in control!

This discipline takes those real-world skills and turns them into an organised sport. The result? A discipline that’s practical, cultural, and absolutely brilliant fun!

What makes Working Equitation special:

  • Any breed welcome: You don’t need a specific type of horse – any breed can compete!
  • Any style of riding: You can ride English, Western, or even Portuguese traditional style!
  • Real-world skills: Everything you learn is actually useful for everyday riding.
  • Three exciting phases: Dressage, obstacles, and speed!
  • Builds partnership: Your horse becomes a true partner who can handle anything.

The three phases

Working Equitation competitions have three phases (though beginners only do two). Each phase tests different skills!

PHASE 1: DRESSAGE TEST
Just like in regular dressage, you perform a test with specific movements in a 20m x 40m arena. This shows that your horse is well-trained, obedient, and moves correctly.

What you’ll do:

  • Walk, trot, and canter (depending on your level)
  • Circles and changes of direction
  • Transitions between gaits
  • Show that your horse is balanced and listening to you

The dressage test can be called (someone reads out the movements), but you’ll lose five points. It’s worth memorising it if you can!

PHASE 2: EASE OF HANDLING (THE OBSTACLE COURSE!)
This is where Working Equitation gets really fun! You navigate a course with eight to 14 obstacles that simulate real challenges a working horse might face on a ranch or farm.

Typical obstacles include:

  • Gate: Open, pass through, and close a gate without dismounting
  • Bridge: Walk, trot, or canter calmly over a raised bridge
  • Slalom: Weave through poles in a serpentine pattern
  • Barrels: Ride a figure-eight pattern around barrels
  • L-shaped corridor: Navigate through a narrow corridor showing control
  • Side-pass: Move your horse sideways over poles
  • Retrieve a pole/garrocha: Pick up and carry a long pole
  • Ring and pole: Spear a ring with a pole (like a knight!)

Each obstacle is numbered, and you ride them in order. Judges score you on how calmly, precisely, and stylishly you and your horse handle each challenge!

You can walk the course beforehand; this means you get to walk around (without your horse) and look at all the obstacles before you ride! Judges and coaches will be there to answer questions.

PHASE 3: SPEED PHASE (OR SECOND OBSTACLE ROUND)
For beginners (Levels 0-1):
You ride a second, shorter obstacle course and get scored just like the first one. No rushing – it’s all about quality!

For advanced levels (Levels 3 and up):
Now it’s a race! You ride through obstacles as fast as you can while still doing them correctly. Time matters, but accuracy matters more!

  • Going fast? You could earn bonus time deductions!
  • Knock something down? That’s 5 seconds added to your time
  • Complete obstacles perfectly AND quickly? You could win!

SANESA Working Equitation Levels

Level 0 – Introductory (Lead Rein or Independent)
Lead Rein: Someone leads your horse while you focus on the obstacles. Perfect for absolute beginners!
Independent: You ride on your own!

  • Walk and trot only (more than 3 canter strides = elimination)
  • 8-10 obstacles in Ease of Handling
  • Second obstacle round instead of speed
  • Any legal tack allowed

Level 1 – Preparatory

  • Walk, trot, and canter!
  • You can choose your gaits for obstacles (unless the course says otherwise)
  • 10-12 obstacles
  • Second obstacle round (not timed)
  • Progressive transitions allowed (can trot between walk and canter)

Level 3 – Preliminary

  • Canter with walk or trot changes
  • 10-12 obstacles
  • NOW you get the SPEED PHASE! This is where it gets exciting!
  • Progressive transitions still allowed

Level 5 – Debutante

  • Canter with flying changes (or walk changes)
  • 12-14 obstacles
  • Speed phase with time bonuses
  • Any trot steps lose points – it’s all about canter and walk now!

What to wear

One of the best things about Working Equitation? You can dress in different traditional styles!

LEVELS 0, 1, AND 3:

  • Long pants, jeans, jodhpurs, breeches, or tights (solid colour)
  • School shirt, school sports shirt, SANESA shirt, or long-sleeved shirt (not a T-shirt)
  • Shoes or boots with heels
  • Traditional English competition attire (like dressage or showing)
  • OR traditional Western attire
  • Helmet mandatory (three-point harness)

LEVEL 5:

  • Traditional English competition attire (dressage/showing style)
  • OR traditional Western competition attire

IMPORTANT
You must wear the SAME outfit for all three phases – no changing between dressage and obstacles! (You can remove jackets, though.)

Tack

Working Equitation is incredibly flexible with tack. Here’s the basic idea:

  • Any style of saddle: English, Western, or even Portuguese working saddle!
  • Most legal bits allowed: Snaffles, pelhams, Portuguese curbs, kimblewicks, and more
  • Bitless bridles allowed (must not self-tighten)
  • Bosals allowed (special Western-style headgear)
  • Boots allowed on horses (except in the dressage phase)
  • Whips allowed (max 1.2m for horses, 1m for ponies)
  • Spurs allowed (must be blunt)

What’s NOT allowed: Martingales, running reins, tongue ties, or anything that’s harsh or causes discomfort to the horse.

Why Working Equitation is brilliant!

Working Equitation teaches skills you’ll use forever:

  • Better aids: The obstacles teach you to give clear, precise signals to your horse.
  • Confident horse: Your horse learns to handle anything calmly.
  • Real-world useful: Opening gates, crossing bridges – these are actual riding skills!
  • Amazing partnership: You and your horse become a true team.
  • Balance and coordination: Both you and your horse improve dramatically.
  • Variety: Three different phases keep things interesting!
  • Any breed, any style: Bring what you have and add new skills!

A few important rules

  • Walk the course: You can (and should!) walk the obstacle course before you ride it.
  • Obstacles in order: You must do obstacles in the numbered order.
  • Same hand for all obstacles: Choose right or left hand and stick with it!
  • Replace knocked items: If you knock over a post or pole, you must fix it.
  • Gates must be closed: In speed phase, leaving a gate open = elimination.
  • Three refusals = elimination: Your horse can refuse an obstacle twice, but the third refusal eliminates you.
  • Be ready to start: You have 60 seconds after the judge signals to begin your phase.

Top tips for Working Equitation success

  • Practice opening gates: This is harder than it looks! Practice at home with a safe gate setup.
  • Walk the course carefully: Look at every obstacle and plan your approach.
  • Stay calm: Your horse takes cues from you. Breathe and stay relaxed!
  • Perfect your dressage: The dressage phase sets the tone for everything else.
  • Practice lateral work: Side-passing and leg yields are essential for many obstacles.
  • Don’t rush in Ease of Handling: Quality matters more than speed (except in the speed phase!)
  • Learn flying changes: These are crucial at higher levels.
  • Build your horse’s confidence: Expose them to bridges, poles, narrow spaces at home.
  • Watch videos: See how experienced riders tackle obstacles.
  • Have fun: Working Equitation is supposed to be enjoyable!

Why should you try Working Equitation?

Working Equitation is perfect for riders who:

  • Love variety and challenges
  • Want to learn practical, real-world riding skills
  • Enjoy problem-solving with their horse
  • Like combining different equestrian skills (dressage + obstacles + speed!)
  • Want a discipline that accepts any breed and riding style
  • Want their horse to be brave and confident in all situations

Working Equitation makes your horse a better partner in ANY equestrian sport. The skills you learn – precision, balance, confidence – transfer to everything else you do with horses!

Ready to try Working Equitation?

If Working Equitation sounds exciting (and it should – it’s amazing!), here’s how to get started:
1. Check your basics: You should be comfortable at walk, trot, and canter before starting
2. Find a club or instructor: Look for someone who teaches Working Equitation
3. Start at Level 0 or 1: Build your foundation properly
4. Practice obstacles at home: Set up simple versions with poles and cones
5. Watch some competitions: See what Working Equitation looks like at different levels
6. Learn about ZAWE: The South African Working Equitation Association oversees the sport
7. Bring your horse and tack: No need for special equipment to start!

Remember: Working Equitation is about partnership, precision, and practical skills. You’re not just learning to show – you’re learning to be a competent rider who can handle real-world challenges with confidence and style!

THE BEST PART?
You don’t have to abandon everything you know! Bring your horse, your tack, your training, and simply add another layer of expertise. Whether you ride English or Western, whether your horse is a Thoroughbred or a pony, Working Equitation welcomes you!

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